Background music, menu sounds, and reward notifications are all examples of non-diegetic audio. Non-diegetic audio refers to sounds that do not originate from the world of the narrative but are instead added to enhance the experience, such as music and sound effects that players hear but are not part of the game world.
Background music, menu sounds, and reward notifications are all examples of what type of audio? (1 point) Responses diegetic audio diegetic audio non-diegetic audio non-diegetic audio audio slot audio slot audio listener
1 answer