Analyzing Central Ideas Quick Check

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Question
Which one of the 5W + H questions does the following statistic answer?

The world's fastest roller coaster reaches a speed of almost 150 miles per hour, requiring thrill-seekers to wear goggles when they ride!

(1 point)
Responses

When
When

Where
Where

Who
Who

How
How
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5 answers

The statistic about the world's fastest roller coaster primarily answers the "How" question because it describes how fast the roller coaster goes. So the correct response is:

How

are you sure

Yes, I am confident. The statistic specifically highlights the speed of the roller coaster, which falls under "How" because it describes the manner in which the roller coaster operates (i.e., at a very high speed).

If you have any concern or want to discuss a different interpretation, feel free to share!

Analyzing Central Ideas Quick Check
4 of 44 of 4 Items

Question
Which piece of evidence best supports the central idea?

Central idea: Playing video games can be good for children.

(1 point)
Responses

Video games can improve hand-eye coordination and problem-solving skills, but not as much as playing outdoors.
Video games can improve hand-eye coordination and problem-solving skills, but not as much as playing outdoors.

Children can become overly consumed and too focused while playing video games.
Children can become overly consumed and too focused while playing video games.

Video games give older children a chance to make social interactions and continue imaginative play.
Video games give older children a chance to make social interactions and continue imaginative play.

Some children may have trouble with mood swings after turning off video games.
Some children may have trouble with mood swings after turning off video games.
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The piece of evidence that best supports the central idea that "Playing video games can be good for children" is:

Video games give older children a chance to make social interactions and continue imaginative play.

This response highlights positive aspects of video games that align with the central idea. The other options discuss potential negative effects or limitations rather than supporting the benefits of video gaming for children.