An example of Back and Forth Directions recording sheet
• Each player starts at zero on an individual number line.
• Players should take turns rolling a standard number cube, labeled 1‒6.
• Each turn, the player must choose if the number rolled represents a positive
integer or a negative integer.
o If it is positive, the player moves that number of spaces to the right on
the number line.
o If it is negative, the player moves that number of spaces to the left.
• For each turn, the player should record the roll as a positive or negative
integer in the recording chart and then draw an arrow above or below the
number line to show that movement.
• Each player should roll and record five turns. The winner is the player who
ends closest to zero. If both players end at the same place, it's a tie.
3 answers
| Roll # | Player 1 | Player 2 |
|--------|----------|----------|
| 1 | +5 | -3 |
| 2 | -1 | +4 |
| 3 | -2 | -6 |
| 4 | +3 | +2 |
| 5 | -5 | -4 |
You would use this sheet to keep track of the rolls and movements for two players. Each player records their own movements in their respective column, with positive and negative numbers indicating right and left movements, respectively. The winner is determined by who ends closest to zero after five turns.
Roll 1 Roll 2 Roll 3 Roll 4 Roll 5
Player 1
Player 2
Player 1 Number Line
Player 2 Number Line
| | Roll 1 | Roll 2 | Roll 3 | Roll 4 | Roll 5 |
|:-------:|:------:|:------:|:------:|:------:|:------:|
| Player 1| | | | | |
| Player 2| | | | | |
| | | | | | |
| Player 1 Number Line| | | | | |
| Player 2 Number Line| | | | | |
In this sheet, you would record the movements of two players over five rolls. The top row indicates which roll number it is for each player. Each player would record their own movements in their respective row. At the bottom, there are number lines for each player to indicate where they are on the number line after each roll. You would use arrows or other symbols to indicate movement on the number lines.