To model the height of a ball thrown upward from the ground, we can use the quadratic equation:
\[ h(t) = -16t^2 + v_0t + h_0 \]
where:
- \( h(t) \) is the height at time \( t \),
- \( -16 \) represents the acceleration due to gravity in feet per second squared (the factor of -16 comes from \(-\frac{1}{2} \cdot 32\), where \(32\) is the acceleration due to gravity),
- \( v_0 \) is the initial velocity (in feet per second), and
- \( h_0 \) is the initial height (with \( h_0 = 0 \) since it was thrown from the ground).
Given an initial velocity of \( 4.8 \) ft/sec, and since the ball is thrown from ground level, the equation simplifies to:
\[ h(t) = -16t^2 + 4.8t \]
Thus, the correct representation of the height of the ball from the ground \( t \) seconds after it was thrown upward is:
\[ h(t) = -16t^2 + 4.8t \]
This corresponds to the first option provided:
h(t)=−16t^2+4.8t