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Abra has written a research essay about the negative effects video games have on kids. In one source she reads:
"Studies show that some video games help surgeons improve their fine motor skills. Student surgeons who play video games at least one hour a week show a 20 percent increase in accuracy and performance during surgery over student surgeons who do not play.”
How should Abra address this new information in her essay?
Abra should address why this information supports her original claim.
Abra should completely change her position on video games and kids.
Abra should ignore this research because it is irrelevant to her position.
Abra should explain how video games can have positive effects for adult learners.
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Best choice: Abra should explain how video games can have positive effects for adult learners.
Why: The study describes benefits for (student) surgeons — a different population and context than kids. Rather than ignore or flip her thesis, Abra should acknowledge the finding, point out the differences (age, game type, training context, transferability), and explain why it does not undermine her claims about negative effects on children.
How to incorporate it:
- Use it as a concession: briefly summarize the study and its positive result.
- Qualify it: note it involved adult/late-adolescent learners, specific surgical-skill games or hand–eye training, and a professional training context.
- Explain limits: results may not generalize to children, different genres, developmental effects, or the amount/content of play that is harmful.
- Tie back to thesis: conclude that while some video games can benefit adult skill training, evidence still supports concerns about negative effects of video games on children (cite your other sources).
Example sentence Abra could use:
"Although some studies find that certain video games improve fine motor skills in (student) surgeons, these results come from adult learners using task-specific games in a professional training context and do not necessarily apply to children; therefore they do not negate evidence of video games' negative effects on youth development."
Why: The study describes benefits for (student) surgeons — a different population and context than kids. Rather than ignore or flip her thesis, Abra should acknowledge the finding, point out the differences (age, game type, training context, transferability), and explain why it does not undermine her claims about negative effects on children.
How to incorporate it:
- Use it as a concession: briefly summarize the study and its positive result.
- Qualify it: note it involved adult/late-adolescent learners, specific surgical-skill games or hand–eye training, and a professional training context.
- Explain limits: results may not generalize to children, different genres, developmental effects, or the amount/content of play that is harmful.
- Tie back to thesis: conclude that while some video games can benefit adult skill training, evidence still supports concerns about negative effects of video games on children (cite your other sources).
Example sentence Abra could use:
"Although some studies find that certain video games improve fine motor skills in (student) surgeons, these results come from adult learners using task-specific games in a professional training context and do not necessarily apply to children; therefore they do not negate evidence of video games' negative effects on youth development."
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