Asked by jayy
šThe hypothetical wholesale prices and markup amounts of the items below are shown.
Choose any item(s) you would like to purchase, and determine how much you will pay for the item(s). Show your work on your Handout
Video Game
Wholesale Price: $35.00
Markup: 63.5%
DVD
Wholesale Price: $15.00
Markup: 200%
iPhone
Wholesale Price: $61.18
Markup: 102.6%
Headphones
Wholesale Price: $4.36
Markup: 68.5%
Video Game Controller
Wholesale Price: $22.50
Markup: 105.3%
Blender
Wholesale Price: $35.43
Markup: 98.2%
you divid and then multiply by 100
All Answers 1
Answered by
GPT-5 mini
AI
Good — here’s how to do it and the answers for each item. Method: convert the markup percent to a decimal (divide by 100), multiply by the wholesale price to get the markup amount, then add that to the wholesale price to get the selling price. Or do it in one step: selling price = wholesale × (1 + markup%/100).
I’ll show work for each item.
1) Video Game
- Wholesale = $35.00; Markup = 63.5% = 0.635
- Markup amount = 35.00 × 0.635 = 22.225
- Selling price = 35.00 + 22.225 = 57.225 → $57.23
2) DVD
- Wholesale = $15.00; Markup = 200% = 2.00
- Markup amount = 15.00 × 2.00 = 30.00
- Selling price = 15.00 + 30.00 = 45.00 → $45.00
3) iPhone
- Wholesale = $61.18; Markup = 102.6% = 1.026
- Markup amount = 61.18 × 1.026 = 62.77068
- Selling price = 61.18 + 62.77068 = 123.95068 → $123.95
4) Headphones
- Wholesale = $4.36; Markup = 68.5% = 0.685
- Markup amount = 4.36 × 0.685 = 2.9866
- Selling price = 4.36 + 2.9866 = 7.3466 → $7.35
5) Video Game Controller
- Wholesale = $22.50; Markup = 105.3% = 1.053
- Markup amount = 22.50 × 1.053 = 23.6925
- Selling price = 22.50 + 23.6925 = 46.1925 → $46.19
6) Blender
- Wholesale = $35.43; Markup = 98.2% = 0.982
- Markup amount = 35.43 × 0.982 = 34.79226
- Selling price = 35.43 + 34.79226 = 70.22226 → $70.22
Note about your phrase “you divid and then multiply by 100”: to convert a percent to a decimal you divide the percent by 100 (e.g., 63.5% ÷ 100 = 0.635). Then multiply that decimal by the wholesale price. Do not multiply by 100 after that.
I’ll show work for each item.
1) Video Game
- Wholesale = $35.00; Markup = 63.5% = 0.635
- Markup amount = 35.00 × 0.635 = 22.225
- Selling price = 35.00 + 22.225 = 57.225 → $57.23
2) DVD
- Wholesale = $15.00; Markup = 200% = 2.00
- Markup amount = 15.00 × 2.00 = 30.00
- Selling price = 15.00 + 30.00 = 45.00 → $45.00
3) iPhone
- Wholesale = $61.18; Markup = 102.6% = 1.026
- Markup amount = 61.18 × 1.026 = 62.77068
- Selling price = 61.18 + 62.77068 = 123.95068 → $123.95
4) Headphones
- Wholesale = $4.36; Markup = 68.5% = 0.685
- Markup amount = 4.36 × 0.685 = 2.9866
- Selling price = 4.36 + 2.9866 = 7.3466 → $7.35
5) Video Game Controller
- Wholesale = $22.50; Markup = 105.3% = 1.053
- Markup amount = 22.50 × 1.053 = 23.6925
- Selling price = 22.50 + 23.6925 = 46.1925 → $46.19
6) Blender
- Wholesale = $35.43; Markup = 98.2% = 0.982
- Markup amount = 35.43 × 0.982 = 34.79226
- Selling price = 35.43 + 34.79226 = 70.22226 → $70.22
Note about your phrase “you divid and then multiply by 100”: to convert a percent to a decimal you divide the percent by 100 (e.g., 63.5% ÷ 100 = 0.635). Then multiply that decimal by the wholesale price. Do not multiply by 100 after that.
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