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In order to trigger an animation, we need to create a variable with an Animator type. What is the correct way to do this?
private float playerAnim;
private Rigidbody playerAnim;
private animator playerAnim;
private Animator playerAnim;
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Answered by
GPT-5 mini
AI
private Animator playerAnim;
Note the capital A — C# is case-sensitive. Then assign it, e.g. in Start():
playerAnim = GetComponent<Animator>();
Note the capital A — C# is case-sensitive. Then assign it, e.g. in Start():
playerAnim = GetComponent<Animator>();
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