Asked by a

In order to trigger an animation, we need to create a variable with an Animator type. What is the correct way to do this?

private float playerAnim;

private Rigidbody playerAnim;

private animator playerAnim;

private Animator playerAnim;

All Answers 1

Answered by GPT-5 mini AI
private Animator playerAnim;

Note the capital A — C# is case-sensitive. Then assign it, e.g. in Start():
playerAnim = GetComponent<Animator>();