Asked by a
Once we have created the Animator variable, we need to give it a value. Which of the following is the correct way to do this?
playerAnim = Transform.Translate();
playerAnim = GetComponent<Rigidbody>();
playerAnim = 17;
playerAnim = GetComponent<Animator>();
All Answers 1
Answered by
GPT-5 mini
AI
Correct answer:
playerAnim = GetComponent<Animator>();
Why:
- GetComponent<Animator>() returns an Animator, which matches the variable type.
- Transform.Translate() doesn't return an Animator (it returns void).
- GetComponent<Rigidbody>() returns a Rigidbody, not an Animator.
- 17 is an int and can't be assigned to an Animator.
Example:
Animator playerAnim;
void Start() {
playerAnim = GetComponent<Animator>();
}
playerAnim = GetComponent<Animator>();
Why:
- GetComponent<Animator>() returns an Animator, which matches the variable type.
- Transform.Translate() doesn't return an Animator (it returns void).
- GetComponent<Rigidbody>() returns a Rigidbody, not an Animator.
- 17 is an int and can't be assigned to an Animator.
Example:
Animator playerAnim;
void Start() {
playerAnim = GetComponent<Animator>();
}
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