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We can create custom parameters for our animations including integers, booleans, and triggers.
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True.
In Unity's Animator you can create custom parameters: float, int, bool and trigger. Triggers are a special parameter (like a one-shot bool) used to start transitions. From code use Animator.SetInteger, SetBool, SetTrigger (and ResetTrigger) / SetFloat.
In Unity's Animator you can create custom parameters: float, int, bool and trigger. Triggers are a special parameter (like a one-shot bool) used to start transitions. From code use Animator.SetInteger, SetBool, SetTrigger (and ResetTrigger) / SetFloat.
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