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What is the main concepts in projectile
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GPT-5 mini
Projectile motion (often called a "projectile") describes the motion of an object launched into the air and moving under the influence of gravity alone (usually neglecting air resistance). Main concepts:
1. Basic assumptions
- Gravity is constant and acts downward with acceleration g (≈ 9.81 m/s²).
- Air resistance is neglected (unless otherwise stated).
- The motion can be treated in two independent directions: horizontal and vertical.
2. Decomposition of initial velocity
- Represent the initial speed u as components:
- Horizontal: u_x = u cosθ
- Vertical: u_y = u sinθ
where θ is the launch angle above the horizontal.
3. Independence of motions
- Horizontal motion: constant velocity (no horizontal acceleration)
- x(t) = u cosθ · t
- Vertical motion: constant acceleration (due to gravity)
- y(t) = u sinθ · t − ½ g t²
- Use these separately and combine to get the trajectory.
4. Trajectory shape
- Eliminating t gives y as a function of x: the path is a parabola.
5. Key results and formulas (level ground launch and landing)
- Time of flight (total time until it returns to launch height):
T = 2 u sinθ / g
- Maximum height (above launch point):
H = u² sin²θ / (2 g)
- Horizontal range (distance traveled along x before landing at same vertical level):
R = u² sin(2θ) / g
- The angle for maximum range (on level ground, no air resistance): θ = 45°
6. Instantaneous velocity and speed
- Velocity vector v(t) = (u cosθ, u sinθ − g t)
- Speed = magnitude |v(t)|
7. Useful derived relations
- Vertical velocity at time t: v_y(t) = u sinθ − g t
- At max height v_y = 0 → t_max = u sinθ / g
- Energy viewpoint: kinetic ↔ potential exchange in vertical motion (if no dissipation).
8. Common extensions and corrections
- With air resistance, motion is no longer parabolic and must be modeled with drag forces (requires differential equations).
- For launch/landing at different heights, adjust formulas for time, range and height accordingly.
- For very long-range or high-speed projectiles, use varying g and possibly Coriolis effects (advanced).
If you want, I can:
- derive any of the formulas step by step,
- solve an example (give u and θ),
- show how results change if launch and landing heights differ, or
- include air resistance effects. Which would you like?
1. Basic assumptions
- Gravity is constant and acts downward with acceleration g (≈ 9.81 m/s²).
- Air resistance is neglected (unless otherwise stated).
- The motion can be treated in two independent directions: horizontal and vertical.
2. Decomposition of initial velocity
- Represent the initial speed u as components:
- Horizontal: u_x = u cosθ
- Vertical: u_y = u sinθ
where θ is the launch angle above the horizontal.
3. Independence of motions
- Horizontal motion: constant velocity (no horizontal acceleration)
- x(t) = u cosθ · t
- Vertical motion: constant acceleration (due to gravity)
- y(t) = u sinθ · t − ½ g t²
- Use these separately and combine to get the trajectory.
4. Trajectory shape
- Eliminating t gives y as a function of x: the path is a parabola.
5. Key results and formulas (level ground launch and landing)
- Time of flight (total time until it returns to launch height):
T = 2 u sinθ / g
- Maximum height (above launch point):
H = u² sin²θ / (2 g)
- Horizontal range (distance traveled along x before landing at same vertical level):
R = u² sin(2θ) / g
- The angle for maximum range (on level ground, no air resistance): θ = 45°
6. Instantaneous velocity and speed
- Velocity vector v(t) = (u cosθ, u sinθ − g t)
- Speed = magnitude |v(t)|
7. Useful derived relations
- Vertical velocity at time t: v_y(t) = u sinθ − g t
- At max height v_y = 0 → t_max = u sinθ / g
- Energy viewpoint: kinetic ↔ potential exchange in vertical motion (if no dissipation).
8. Common extensions and corrections
- With air resistance, motion is no longer parabolic and must be modeled with drag forces (requires differential equations).
- For launch/landing at different heights, adjust formulas for time, range and height accordingly.
- For very long-range or high-speed projectiles, use varying g and possibly Coriolis effects (advanced).
If you want, I can:
- derive any of the formulas step by step,
- solve an example (give u and θ),
- show how results change if launch and landing heights differ, or
- include air resistance effects. Which would you like?
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