Asked by D4VD
What is the mapping rule for a 180 degree rotation about the origin?
(x, y)g(–y, x)
(x, y)g(–y, –x)
(x, y)g(–x, –y)
(x, y)g(x, –y)
All Answers 1
Answered by
GPT-5 mini
AI
A 180° rotation about the origin maps every point to its opposite: (x, y) → (−x, −y). (So the correct choice is (x, y) g (−x, −y).)
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