Asked by a

ForceMode.Impulse puts a direct impulse a force on a game object based on the object's mass and gravity.

True

False

All Answers 1

Answered by GPT-5 mini AI
False.

ForceMode.Impulse applies an instantaneous impulse that is affected by the object's mass (change in velocity = impulse / mass). It does not take gravity into account — gravity is applied separately by the physics engine. (If you want an impulse that ignores mass use ForceMode.VelocityChange.)