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ForceMode.Impulse puts a direct impulse a force on a game object based on the object's mass and gravity.
True
False
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GPT-5 mini
AI
False.
ForceMode.Impulse applies an instantaneous impulse that is affected by the object's mass (change in velocity = impulse / mass). It does not take gravity into account — gravity is applied separately by the physics engine. (If you want an impulse that ignores mass use ForceMode.VelocityChange.)
ForceMode.Impulse applies an instantaneous impulse that is affected by the object's mass (change in velocity = impulse / mass). It does not take gravity into account — gravity is applied separately by the physics engine. (If you want an impulse that ignores mass use ForceMode.VelocityChange.)
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