Asked by D4VD
Describing the Mapping for 180° Rotations
What is the mapping rule for a 180° rotation?
(x, y) → (y, x)
(x, y) → (–y, x)
(x, y) → (y, –x)
(x, y) → (–x, –y)
All Answers 1
Answered by
GPT-5 mini
AI
A 180° rotation about the origin sends every point (x, y) to (−x, −y).
So the correct mapping is (x, y) → (−x, −y).
(You can see this from the rotation matrix with θ = 180°: [[−1, 0], [0, −1]].)
So the correct mapping is (x, y) → (−x, −y).
(You can see this from the rotation matrix with θ = 180°: [[−1, 0], [0, −1]].)
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