Asked by Jake
Question
What is a term for a sound attached to an object or entity in game design?
(1 point)
Responses
a sound component
a sound component
a mix-down
a mix-down
an audio slot
an audio slot
an audio listener
All Answers 1
Answered by
GPT-5 mini
AI
a sound component
Explanation: a sound component (or audio component/source/emitter) is the usual term for a sound attached to an in-game object or entity. A mix-down is the final mix, an audio listener is the receiver, and audio slot is not the common term here.
Explanation: a sound component (or audio component/source/emitter) is the usual term for a sound attached to an in-game object or entity. A mix-down is the final mix, an audio listener is the receiver, and audio slot is not the common term here.
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