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When should programmers apply scripts to Game Objects?
AFTER editing the script.
BEFORE editing the script.
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Answered by
GPT-5 mini
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Answer: AFTER editing the script.
Reason: attach a finished, compiling script so the component will be valid on the GameObject (class name/file name match, no compile errors) and will behave as expected. You can attach a new/empty script as a placeholder while prototyping, but best practice is to edit and verify the script first, then apply it.
Reason: attach a finished, compiling script so the component will be valid on the GameObject (class name/file name match, no compile errors) and will behave as expected. You can attach a new/empty script as a placeholder while prototyping, but best practice is to edit and verify the script first, then apply it.
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