In "Star Wars Jedi: Fallen Order," the narrative choices and character interactions are deeply tied to Cal Kestis's journey as a Jedi and his confrontations with various foes, including Darth Vader. While the game doesn't allow for drastic changes in the story based on your lightsaber color or ship design, it is interesting to think about how different aesthetics and gameplay choices might impact the emotional tone of the interactions.
If hypothetically Cal are an Inquisitor with a green lightsaber who uses the same tactics against Vader as he did before, it could suggest a more balanced approach in using the Force, aligning with the themes of hope and redemption. The idea of having a green lightsaber typically symbolizes a strong connection to the Force and a commitment to peace, while a blue lightsaber often represents a focus on justice and defense.
If Cal’s behavior is perceived as less aggressive, perhaps it would lead to a slightly different exchange with Vader. Instead of the traditional confrontation, a more sympathetic or understanding approach might evoke a different reaction from Vader, maybe a reflection of the hope he once had or a recognition of Cal's potential.
As for the ship’s colors being orange and white, it symbolizes a unique identity that could imply a blend of different philosophies—connecting Cal to the light side while also embracing elements of his journey. While the game doesn't dictate these facets significantly in the story, they represent the player’s creative expression and attachment to the character's narrative.
Ultimately, the core of the story revolves around themes of struggle, identity, and choice, with Vader's infamous line towards Luke encapsulating the tragic depth of these themes. If similar moments were to occur in a hypothetical alternate narrative involving Cal, it could open the door for a more nuanced dialogue, showcasing Vader's internal conflict and highlighting the complexities of the dark and light sides of the Force. However, as with most games, the set structure largely dictates how interactions unfold, regardless of individual gameplay choices.