In pseudocode, the hexagon shape typically represents a process or a decision-making step. Given the context of a Rock Paper Scissors game, the text that would most likely go in the hexagon with elongated upper and lower linear dimensions is "Determine winner."
This aligns with the game logic, where the program needs to evaluate the choices made by the players (e.g., user vs. computer) to determine who wins, who loses, or if it's a tie.
Here's how the sequence might flow in pseudocode:
- Start/End (oval)
- Set choice to paper (rectangle)
- User input for choice (rectangle)
- Determine winner (hexagon)
- If it's a tie (diamond)
- Output/Display results (rectangle)
- End (oval)
The hexagon shape specifically encapsulates the processing logic of determining the outcome based on the input choices.