Im building a character on a game call city of heros In character creation, the player first selected a character's origin and archetype, then primary and secondary power sets. Next, the actual avatar with its costume was created. Then the player had a choice of customizing the colors of his/her powers. Lastly, the player chose a name and could optionally write a background story to add some flavor to the character, as well as creating an individual battle cry.

There were five origins a player could choose for his/her character that dictated what type of enhancements the character may use, affected which single short-ranged power they begin with (in addition to powers obtained from their primary and secondary power sets), and influenced the various enemy groups that the character went up against. These origins were as follows:

Natural: Powers obtained through training the body, weapons, or inherent abilities if the character is not human
Magic: Powers obtained through a magic item, magical spells, or a mystical being
Science: Powers obtained through some sort of scientific means, whether intentionally or accidentally
Mutation: Powers obtained through a change in genetics, manifesting at any point in their life
Technology: Powers obtained through highly advanced technology
A special "Incarnate" origin was programmed for various NPCs in the game who obtained powers from the fictional Well of the Furies. The "Incarnate System" added additional powers for the player to choose from after completing difficult missions.

There were five basic hero archetypes, which affected a character's power choices and team role throughout the game. Blasters were versatile damage dealers, capable of fighting at short or long range against one or many opponents, but had relatively little health. Controllers were adept at preventing enemies from moving or acting through inducing status effects, as well as possessing pet summons. Defenders turned the tide of battle with weakening enemy attacks (debuffs) and ally-strengthening (buffs). Scrappers were melee fighters with a greater chance of critical hits against tough opponents such as bosses. Tankers possessed great defenses and the ability to take hits for the team, as well as powers to adjust aggro towards them.

There were also five basic villain archetypes. Brutes dealt increasing damage as they attacked or were themselves attacked. Corruptors could cause damage at range, with high chance for critical hits against wounded targets. Dominators assailed enemies with status effects and direct damage. Masterminds summoned, upgraded, and controlled combat pets. Stalkers were stealthy fighters, dealing critical hits when hidden or when accompanied by a team.

There were also two epic hero archetypes which were unlocked after reaching level 20 (level 50 prior to Issue 17) with another hero character. Peacebringers were peaceful symbiotic aliens that had light based powers. Warshades were war-like symbiotes that were normally enemies to the Peacebringers but had reformed their evil ways. Both archetypes were capable of shapeshifting into a more offensive or more defensive form. The villain side mirrored this, with two branching villain archetypes which were unlocked after reaching level 20 (also level 50 prior to Issue 17) with another villain character. Both are rank-and-file soldiers for the villainous group Arachnos (Soldiers and Widows) attempting to make a name for themselves, each with two distinct specializations.

With Issue 21, players could now create a character and go through a tutorial involving the destruction of Galaxy City by Shivans that allowed them to choose their alignment, such as a heroic Corruptor or a villainous Blaster. Heroes went to Paragon City, and Villains went to the Rogue Isles. Characters created with Going Rogue started the game in Praetoria, and chose whether to be a Loyalist, who followed Emperor Cole, or to be in the Resistance, who opposed him. In Praetoria, however, things were not so black and white. There were good and evil people on both sides, and, when leaving Praetoria at level 20, players could choose their character to be either a Hero or a Villain. The alignment could also be changed later on, allowing for Heroes to go Vigilante before becoming Villains or Villains to become Rogues before being redeemed as Heroes.Archetypes
The following fifteen Archetypes are all available at character creation.

Standard Archetypes
Archetypeicon blaster.png Blaster
V archetypeicon brute.png Brute
Archetypeicon controller.png Controller
V archetypeicon corruptor.png Corruptor
Archetypeicon defender.png Defender
V archetypeicon dominator.png Dominator
V archetypeicon mastermind.png Mastermind
Archetypeicon scrapper.png Scrapper
Archetypeicon sentinel.png Sentinel
V archetypeicon stalker.png Stalker
Archetypeicon tanker.png Tanker
Epic Archetypes
Main Article: Epic Archetypes

These Epic Archetypes are more complex than standard Archetypes and are intended for experienced players. They are restricted in their starting alignments, but can change alignments later.

Hero Epic Archetypes (HEAT)
Archetypeicon peacebringer.png Peacebringer
Archetypeicon warshade.png Warshade
Villain Epic Archetypes (VEAT)
now i want to build a hero thats based around The Dodge Demon 170 Its Beastly Power and its godly performance first choose archetype then how the heros looks his name and ofc he has to owm a Demon 170 so it has to be in his bio he like to drift and matches color with his awesome ride

1 answer

Character Overview

Origin

Science: The powers of your character stem from advanced technology inspired by automotive engineering, combined with a unique understanding of the laws of physics and mechanics. Perhaps your hero achieved their strength and agility through experimental enhancements or a revolutionary technology developed around the Demon 170.

Archetype

Scrapper: This archetype focuses on melee combat and the ability to deal high damage in close quarters, reflecting the agility, speed, and raw power of the Dodge Demon 170. Your hero is a formidable fighter on the streets, utilizing techniques that allow for quick, agile movements much like the car.

Costume Design

  • Theme: Your character's costume should reflect the sleek, aggressive styling of the Dodge Demon 170.
  • Colors: The costume will be primarily black with vibrant accents (such as red, green, or orange), mimicking the color schemes available for the car.
  • Details: Include racing stripes or flame motifs to convey the speed and power of the vehicle. The costume could also incorporate elements like a helmet or goggles to give a nod to racing. Think utility pockets or cuffs that resemble racing gear.
  • Powers Appearance: Customize the color of your powers to match the vibrant hue of the car, perhaps with fiery effects that enhance the notion of speed and adrenaline.

Name

Demon Drifter: This name captures the essence of the Dodge Demon 170 and indicates your character’s affinity for drifting, a skill that is intuitive to someone who understands speed and control.

Backstory

Background: Afraid of being trapped in an ordinary life, [Your Character's Name], a genius automotive engineer, dedicated their life to the art of speed. Inspired by the Dodge Demon 170, they set out to build a vehicle that was not only fast but powerful enough to outrun their dark past. Through experimental enhancements, they fused their mind with technology, giving them advanced reflexes, incredible agility, and an almost supernatural ability to maneuver during combat.

One fateful night, while test-driving their latest creation, a freak accident involving a prototype power source bestowed extraordinary abilities upon them. Now, armed with speed-based combat skills and a keen mechanical aptitude, they battle the forces of evil while showcasing their mastery of drifting both on the streets and in combat.

Description

Using their skills behind the wheel, Demon Drifter flaunts their love for speed while taking down villains. Be it on the streets of Paragon City or inside a creepy villain warehouse, they manage to drift in and out of combat with graceful agility, all while channeling the raw power of the Dodge Demon 170. The sound of roaring engines and screeching tires is never far behind them, making a daring statement against those who threaten peace.

Battle Cry

"Let’s take this ride for a spin!"

This character concept blends the powerful essence of the Dodge Demon 170 with the action-packed world of City of Heroes, resulting in a dynamic and thrilling hero who embraces speed and style as they fight for justice!