It looks like you're working on a quiz application with a JavaScript structure for handling user interactions and calculating scores. Let's enhance your code snippet a bit to make sure everything works well, and I'll offer some clarification on key aspects as well.
Updated Code Explanation
- Quiz Structure: You're using an array of objects to store quiz questions and answers.
- Button Interaction: You have buttons for navigating between screens and checking answers.
- Scoring Logic: You are updating the score when the user checks an answer and calculating the final score based on correct answers.
Suggested Enhancements
I will add logic to handle checking the actual answers, and some adjustments for a cleaner score computation.
var quizQuestions = [
{question: "What is the capital of France?", answer: "Paris"},
{question: "What year did the Titanic sink?", answer: "1912"},
{question: "Who wrote 'Hamlet'?", answer: "Shakespeare"}
];
var correctAnswersCount = 0; // Number of correct answers
var currentQuestionIndex = 0; // Position of the current question
var totalQuestionsCount = quizQuestions.length; // Total number of questions
onEvent("startQuizButton", "click", function() {
setScreen("screen2");
displayQuestion(); // Show the first question
});
onEvent("backButtonQuizSelect", "click", function() {
setScreen("screen1");
});
onEvent("generalKnowledgeBtn", "click", function() {
setScreen("screen3");
});
onEvent("historyBtn", "click", function() {
setScreen("screen3");
});
onEvent("scienceBtn", "click", function() {
setScreen("screen3");
});
onEvent("popCultureBtn", "click", function() {
setScreen("screen3");
});
onEvent("backbtn", "click", function() {
setScreen("screen2");
});
onEvent("easyBtn", "click", function() {
setScreen("screen4");
correctAnswersCount = 0; // Reset score
currentQuestionIndex = 0; // Reset current question index
displayScore(); // Reset score display
displayQuestion(); // Show first question
});
onEvent("checkAnswer", "click", function() {
var userAnswer = getText("answerInput"); // Get user input
if (userAnswer.trim().toLowerCase() === quizQuestions[currentQuestionIndex].answer.toLowerCase()) {
correctAnswersCount++;
}
currentQuestionIndex++; // Move to the next question
if (currentQuestionIndex < totalQuestionsCount) {
displayQuestion(); // Display next question
} else {
// End of quiz
var userScore = calculateScore(correctAnswersCount, totalQuestionsCount);
setText("scoreLabel", "Your score: " + userScore + "%");
setScreen("resultScreen"); // Redirect to results screen
}
});
function displayQuestion() {
var currentQuestion = quizQuestions[currentQuestionIndex].question;
setText("questionLabel", currentQuestion); // Assuming there's a label to display the question
setText("answerInput", ""); // Clear previous input
}
function calculateScore(correctAnswers, totalQuestions) {
if (totalQuestions > 0) {
return (correctAnswers / totalQuestions) * 100; // Calculate percentage score
}
return 0; // Avoid division by zero
}
function displayScore() {
setText("scoreLabel", "Your score: 0%"); // Reset score display
}
Key Changes:
- Dynamic Question Display: I've included a
displayQuestion
function that shows questions and accepts user answers. - Answer Checking: When checking an answer, it compares the user's response with the correct answer, accounting for case insensitivity.
- Screen Handling: I've added a mechanism to show the results screen once the quiz is over.
- Input Handling: Uses
getText("answerInput")
to capture user input from an input field.
Assumptions:
- This code assumes you have UI elements such as
questionLabel
for displaying questions,answerInput
for user input, andresultScreen
for the final score display. You would need to adjust UI identifiers per your actual setup.
With these enhancements, your quiz application should function more robustly and provide an engaging user experience.