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1 The dragon rises above me, breathing flames into the night air. Stone ramparts crumble in the township; houses burn. Screams...Question
1 The dragon rises above me, breathing flames into the night air. Stone ramparts crumble in the township; houses burn. Screams echo all around me. I have only one chance. His jaws open. I draw my sword. But before I can react, he's snatching me into his talons, throwing me in his mouth, and the hero... dies. In exactly the same place. Again. It's completely unfair. I throw my control pad on the floor, scream at the screen, and walk out of my bedroom in disgust.
2 Sound familiar?
3 Frustration is something every gamer knows all too well. But why do some video games completely absorb us in their world while others leave us howling at the screen?The answer has less to do with your ability to press buttons than it does with what's happening in your brain. Good games are designed to get you "in the zone" a heightened state of concentration, and enjoyment, that psychologists call flow.
4 In a state of flow even the most difficult tasks feel effortless and easy to complete. Just beat your best lap time by 10 seconds? That's flow. Killed the monster you were stuck on for two weeks? Welcome to the zone. "In a flow state," explains psychologist Jamie Madigan, author of, "you don't have to think. Your performance is automatic. The rest of the world falls away, and you are wholly focused on the screen." Top athletes and rock stars describe this state of mind when they're performing at their best. But gamers have an edge: unlike the real world, video games are designed to get us into this state as quickly as possible-and keep us there. It's why we play: flow is fun. But some games are better than others. And here's why.Challenge
5 If you kill the dragon the first time, it's boring; don't kill him the hundredth time and it's just plain annoying. Flow happens only when there's a perfect balance between the challenge of the game and the skill level of the player. "It should be difficult," Madigan says, "but just possible."
6 The reason has to do with the amount of information our minds can hold at any one time. Imagine your brain is like a backpack. If it's filled to the top with just the skills required for the game, there's no room left for any distractions. You're completely immersed in that imaginary world. But put in too much and your backpack will break-you'll get stressed and fed up with playing; too little, and you'll start thinking about that party next week.
7 It's a delicate balancing act: in order to keep us in the zone, games have to increase their level of difficulty at precisely the same rate at which players improve their level of skill. And everyone's different. "The secret," according to Madigan, "is designing games that have really clear feedback so that you know when you're doing something well or poorly, and why."Focus
8 Imagine fighting a horde of zombies while being distracted by something out the window. Not easy, right? Flow requires focus. The games we love force us to concentrate at just the right level-but in order to get us in the zone, they must direct our concentration in the right way, too.
9 That's because focus, our ability to pay attention, is like a flashlight beam-it can only shine on one or two things at a time. Too much information, or irrelevant info, onscreen and our focus blows a fuse. We become disoriented, unmotivated, and unsure of what to do. The zombies win.
10 Ever been lost in a dungeon, not sure if you're supposed to find a key, move a block, or start again? That's bad flow. The best game designers keep us in the zone by steering our attention, like movie directors, from one challenge to the next-we're simply along for the ride.Reward
11 Fighting the dragon should be fun, but we need a reason to keep trying, too. Goals are built into games to keep us coming back for more. But goals without rewards are like pancakes without maple syrup: hard to swallow and a lot less sweet.
12 That's because rewards release a chemical called dopamine in our brain, and that makes us feel good. When you get an A+ on your test, that warm feeling inside is the reward center of your brain having a party. And that same chemical is released by virtual rewards too. Just leveled up, or beat your best score? Hello, dopamine.
11 The key, according to Madigan, is designing games with "micro-rewards that are linked to longer term goals." Saving the king is a worthy mission, but should I storm the castle or sneak in undetected? The best games break long-term goals into clear, manageable chunks and reward us for achieving each one: search the store room for a grappling hook, steal the key from the guards, scale the tallest tower. Bingo. The king's free and has just given me my own province to rule.
14 Rewards are like fuel for flow. We need to keep filling up if we're going to slay the dragon, build our empire, and make it to the end of the game.Option 2: Video Game review
Adapt what you learned in "Get in the Zone" to discuss another video game. Give a rating to a video game you've played (or would like to).
Choose a specific game (choose a school appropriate game). Use precise details to describe it.
Describe your (real or imagined) experience playing the game. Evaluate its flow-that is, how well it makes you focus on and enjoy the action.
• Offer either praise or suggestions for improving the game.
Share findings in a 4-5 sentence paragraph that includes at least one of your academic vocabulary words:
⚫ attitude
• consume
• goal
• purchase
• style
Fnaf world simulator:
A fan-made game based on scott cawthens game fnaf world
Make it look like a 7th grader who is I.E.P wrote it
Make sure no one can find this
2 Sound familiar?
3 Frustration is something every gamer knows all too well. But why do some video games completely absorb us in their world while others leave us howling at the screen?The answer has less to do with your ability to press buttons than it does with what's happening in your brain. Good games are designed to get you "in the zone" a heightened state of concentration, and enjoyment, that psychologists call flow.
4 In a state of flow even the most difficult tasks feel effortless and easy to complete. Just beat your best lap time by 10 seconds? That's flow. Killed the monster you were stuck on for two weeks? Welcome to the zone. "In a flow state," explains psychologist Jamie Madigan, author of, "you don't have to think. Your performance is automatic. The rest of the world falls away, and you are wholly focused on the screen." Top athletes and rock stars describe this state of mind when they're performing at their best. But gamers have an edge: unlike the real world, video games are designed to get us into this state as quickly as possible-and keep us there. It's why we play: flow is fun. But some games are better than others. And here's why.Challenge
5 If you kill the dragon the first time, it's boring; don't kill him the hundredth time and it's just plain annoying. Flow happens only when there's a perfect balance between the challenge of the game and the skill level of the player. "It should be difficult," Madigan says, "but just possible."
6 The reason has to do with the amount of information our minds can hold at any one time. Imagine your brain is like a backpack. If it's filled to the top with just the skills required for the game, there's no room left for any distractions. You're completely immersed in that imaginary world. But put in too much and your backpack will break-you'll get stressed and fed up with playing; too little, and you'll start thinking about that party next week.
7 It's a delicate balancing act: in order to keep us in the zone, games have to increase their level of difficulty at precisely the same rate at which players improve their level of skill. And everyone's different. "The secret," according to Madigan, "is designing games that have really clear feedback so that you know when you're doing something well or poorly, and why."Focus
8 Imagine fighting a horde of zombies while being distracted by something out the window. Not easy, right? Flow requires focus. The games we love force us to concentrate at just the right level-but in order to get us in the zone, they must direct our concentration in the right way, too.
9 That's because focus, our ability to pay attention, is like a flashlight beam-it can only shine on one or two things at a time. Too much information, or irrelevant info, onscreen and our focus blows a fuse. We become disoriented, unmotivated, and unsure of what to do. The zombies win.
10 Ever been lost in a dungeon, not sure if you're supposed to find a key, move a block, or start again? That's bad flow. The best game designers keep us in the zone by steering our attention, like movie directors, from one challenge to the next-we're simply along for the ride.Reward
11 Fighting the dragon should be fun, but we need a reason to keep trying, too. Goals are built into games to keep us coming back for more. But goals without rewards are like pancakes without maple syrup: hard to swallow and a lot less sweet.
12 That's because rewards release a chemical called dopamine in our brain, and that makes us feel good. When you get an A+ on your test, that warm feeling inside is the reward center of your brain having a party. And that same chemical is released by virtual rewards too. Just leveled up, or beat your best score? Hello, dopamine.
11 The key, according to Madigan, is designing games with "micro-rewards that are linked to longer term goals." Saving the king is a worthy mission, but should I storm the castle or sneak in undetected? The best games break long-term goals into clear, manageable chunks and reward us for achieving each one: search the store room for a grappling hook, steal the key from the guards, scale the tallest tower. Bingo. The king's free and has just given me my own province to rule.
14 Rewards are like fuel for flow. We need to keep filling up if we're going to slay the dragon, build our empire, and make it to the end of the game.Option 2: Video Game review
Adapt what you learned in "Get in the Zone" to discuss another video game. Give a rating to a video game you've played (or would like to).
Choose a specific game (choose a school appropriate game). Use precise details to describe it.
Describe your (real or imagined) experience playing the game. Evaluate its flow-that is, how well it makes you focus on and enjoy the action.
• Offer either praise or suggestions for improving the game.
Share findings in a 4-5 sentence paragraph that includes at least one of your academic vocabulary words:
⚫ attitude
• consume
• goal
• purchase
• style
Fnaf world simulator:
A fan-made game based on scott cawthens game fnaf world
Make it look like a 7th grader who is I.E.P wrote it
Make sure no one can find this
Answers
GPT-4o mini
**Game Review: FNAF World Simulator**
I recently played FNAF World Simulator, a fan-made game inspired by Scott Cawthon's FNAF World. In this game, you get to explore a colorful world filled with animatronic characters, complete quests, and battle enemies. My experience was pretty exciting because the challenges kept me focused on the game. The controls were easy to use, which helped me feel like I was learning new skills as I played. I think the game has a good flow because it balances tough battles with fun, rewarding moments when you level up. However, sometimes the objectives could be clearer, and I would suggest adding more hints to help players understand their goals better. Overall, FNAF World Simulator is a great game that kept me entertained!
I recently played FNAF World Simulator, a fan-made game inspired by Scott Cawthon's FNAF World. In this game, you get to explore a colorful world filled with animatronic characters, complete quests, and battle enemies. My experience was pretty exciting because the challenges kept me focused on the game. The controls were easy to use, which helped me feel like I was learning new skills as I played. I think the game has a good flow because it balances tough battles with fun, rewarding moments when you level up. However, sometimes the objectives could be clearer, and I would suggest adding more hints to help players understand their goals better. Overall, FNAF World Simulator is a great game that kept me entertained!