To determine what the IQR (Interquartile Range) indicates about the dataset, let's first calculate the IQR.
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Organize the Scores: Arrange the scores in ascending order:
- 287, 287, 290, 295, 329, 365, 387, 389, 397
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Find the Quartiles:
- Q1 (the first quartile) is the median of the first half of the dataset. For the scores 287, 287, 290, and 295, the median (average of 287 and 290) is: \[ Q1 = \frac{287 + 290}{2} = 288.5 \]
- Q3 (the third quartile) is the median of the second half of the dataset. For the scores 329, 365, 387, 389, and 397, the median (average of 387 and 389) is: \[ Q3 = \frac{387 + 389}{2} = 388 \]
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Calculate the IQR:
- The IQR is given by: \[ IQR = Q3 - Q1 = 388 - 288.5 = 99.5 \]
Now that we have calculated the IQR to be 99.5, let's interpret what it indicates about the dataset:
- The IQR represents the range of the middle 50% of the data. An IQR of 99.5 indicates that there is a relatively large variability in the middle scores when compared to other datasets where the IQR would be smaller.
Given your answer options, the correct interpretation would be:
- An IQR of 99.5 indicates that the video game player had a relatively large variability for their middle scores.