im trying to keep a record of something for a game. there is a game im creating where players get GADGETS (weapons) by opening crates, which gives them a randmly chosen gadget.

There are 14 types, and each type has a version for each tier (common, uncommon, rare , epic, and legendary)
so that means each gadget has five versions, wit hcommon being the weakest and legendary being the strongest.

to create the crate it is really triggered by players pressing an invisible 'button' which activates a trigger device with a program. this program causes it to choose from one to the max number of 'item granters' and for rarity you merely duplicate a type of item granter, for example, if i wanted a greater chance of players getting a common zapper, i could just make seven common zapper item granters, but i need yopur help to set how many item granters per rarity. can you help me out? work in actual numbers rather than percentages, cuz i want to use all fourteen gadgets but have a fixed number for each rarity. just say, like, for example, for a common item make seven common granters, for an uncommon make ___ granters, etc.

1 answer

Certainly! Since you have 14 types of gadgets, and each type has five rarity tiers (common, uncommon, rare, epic, legendary), you can define a number of item granters for each rarity tier based on the desired weighting.

Here’s a suggested distribution for item granters in each rarity:

  1. Common: 7 granters per gadget

    • Total: 14 types x 7 = 98 granters
  2. Uncommon: 5 granters per gadget

    • Total: 14 types x 5 = 70 granters
  3. Rare: 3 granters per gadget

    • Total: 14 types x 3 = 42 granters
  4. Epic: 2 granters per gadget

    • Total: 14 types x 2 = 28 granters
  5. Legendary: 1 granter per gadget

    • Total: 14 types x 1 = 14 granters

Summary of Item Granters

  • Common: 98 granters
  • Uncommon: 70 granters
  • Rare: 42 granters
  • Epic: 28 granters
  • Legendary: 14 granters

Total

Adding them together, you would have:

  • Total Item Granters = 98 + 70 + 42 + 28 + 14 = 252 granters

This distribution allows for a strong chance of common items while still providing the players opportunities to receive higher rarities, but with less frequency. You can adjust the numbers if you want to change the balance between the rarities!