Passage 1: To Play or Not to Play by Jon Hoang Passage 2: Video Game Scholarships by Katie Jones

Writing Task
Some people believe that colleges should offer scholarships to esports participants. Others believe that esports students should not be offered college scholarships
Weigh the claims on both sides, and then write and argumentative essay about whether or not colleges should offer video-game related scholarships.
Be sure to use evidence from BOTH texts in your argumentative essay.

1 answer

Should Colleges Offer Scholarships for Esports?

The world of college athletics has traditionally revolved around physical sports, but with the rise of digital entertainment, a new frontier has emerged: esports. As competitive gaming gains recognition, the debate about whether colleges should offer scholarships to esports participants has intensified. Proponents assert that esports players can demonstrate the same dedication, teamwork, and discipline as traditional athletes. In contrast, skeptics raise concerns about the legitimacy and impact of video gaming culture. By examining both perspectives and gathering insights from Jon Hoang’s “To Play or Not to Play” and Katie Jones’s “Video Game Scholarships,” it becomes evident that colleges should indeed offer scholarships for esports participants.

Supporters of esports scholarships highlight the skills and attributes that players develop through gaming. Hoang argues that dedication to mastering a game requires countless hours of practice, much like training for physical sports. He emphasizes that esports athletes must possess strategic thinking, agility, and teamwork, similar to traditional sports competitors. This perspective underscores the argument that the commitment and discipline shown by talented gamers should be recognized and rewarded, as it mirrors the dedication found in conventional athletic programs.

Moreover, Jones points out the growing popularity and acceptance of esports within educational institutions. She notes that more than 175 colleges currently have varsity esports programs, signaling a shift towards accepting competitive gaming as a legitimate sport. These programs are attracting not just a dedicated fanbase but also top-tier players who could very well compete at professional levels. By awarding scholarships in esports, colleges can support the growth of these programs, helping to foster a new generation of skilled players while also increasing engagement within their institutions.

On the other hand, critics of esports scholarships argue that video games can detract from academic focus and promote unhealthy habits. There is a concern that rewarding students for gaming may dilute the values traditionally upheld by college athletics, such as physical fitness and character development. However, Hoang responds to this skepticism by suggesting that esports can actually promote key life skills, including communication, leadership, and resilience, which are increasingly valuable in today’s job market.

Additionally, Jones addresses the importance of creating an inclusive environment for all types of talents. As colleges strive to diversify their student bodies and embrace different interests, esports scholarships can serve as a vehicle for engagement among students who may not excel in traditional athletics. This inclusivity can enhance campus culture and build a community, ensuring that various student interests are recognized and celebrated.

In conclusion, while there are valid concerns regarding the implications of offering esports scholarships, the potential benefits far outweigh the objections. As evidenced by both texts, esports participants exemplify dedication, develop essential life skills, and contribute to a diverse college environment. By embracing this new form of competition, colleges can cultivate future leaders and innovators who can excel both in gaming and beyond. Therefore, it is imperative that colleges offer scholarships for esports participants, allowing for a more inclusive and forward-thinking approach to student athletics.

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