Question
When LeBron James bounds down a basketball court, he is both a transcendent athlete and a prominent palette for dozens of tattoos. His
mother’s name, Gloria, rests on a crown on his right shoulder and his forearms bear a portrait of his son LeBron Jr. and 330, an area code
for his hometown, Akron, Ohio.
Although those tattoos have personal connections, they may not truly be his.
Any creative illustration “fixed in a tangible medium” is eligible for copyright, and, according to the United States Copyright Office, that
includes the ink displayed on someone’s skin. What many people don’t realize, legal experts said, is that the copyright is inherently owned
by the tattoo artist, not the person with the tattoos.
For most people, that is not a cause for concern. Lawyers generally agree that an implied license allows people to freely display their
tattoos in public, including on television broadcasts or magazine covers. But when tattoos are digitally recreated on avatars in sports video
games, copyright infringement can become an issue.
“Video games are an entirely new area,” said Michael A. Kahn, a copyright lawyer who represented the designer of the face tattoo on the
boxer Mike Tyson. “There is LeBron James, but it’s not LeBron James. It’s a cartoon version of him.”
Electronic Arts, a game developer and publisher, recreates more than 100 tattoos in its FIFA and UFC games, including the colorful sleeve
on the right arm of the soccer star Lionel Messi and a heart-eating gorilla on the chest of the fighter Conor McGregor. Yet only a handful of
players in its Madden football games are depicted with their real-life ink.
Spokesmen for Electronic Arts did not respond to requests for comment. The company faced a copyright infringement lawsuit after the
cover of the game NFL Street included an illustration of the running back Ricky Williams and some of his tattoos, but the artist withdrew
his claim in 2013.
Players’ unions, many of which license the players’ likenesses to video game publishers, and sports agents have advised athletes to secure
licensing agreements before they get tattooed. Artists have an incentive to sign rather than pass up a client who could be a billboard for
their work.
Gotti Flores said he has spent at least 40 hours tattooing the N.F.L. receiver Mike Evans, one of the few players with tattoos in Madden. He
was surprised, he said, that he had to give permission for his work to be reproduced in the game.
“Really it didn’t even matter to me,” said Mr. Flores, who signed a waiver for no compensation. “It was dope to have my tattoos on there.”
Not all tattoo licensing happens so amicably
At least three lawsuits have been filed against Take-Two Interactive, a game developer and publisher, and a subsidiary, 2K Games. A
federal court ruling in any of the cases could have a ripple effect among sports video games, which emphasize realism.
The company Solid Oak Sketches obtained the copyrights for five tattoos on three basketball players — including the portrait and area
code on Mr. James — before suing in 2016 because they were used in the NBA 2K series. The following year, an artist sued because the
Gloria tattoo on Mr. James, among others, was included in the same franchise. And in April, another artist sued because her tattoos on the
wrestler Randy Orton had been included in several iterations of WWE 2K.
Shawn Rome and Justin Wright, two of the three tattoo artists who licensed their work to Solid Oak, said they had been deceived by its
founder, Matthew Siegler, and never desired a lawsuit. He approached them with a plan to incorporate their tattoo designs into a clothing
line, they said, but it went nowhere.
“He’s just poaching on artists,” Mr. Rome said.
Before filing its lawsuit, Solid Oak sought $819,500 for past infringement and proposed a $1.14 million deal for future use of the tattoos.
Mr. Siegler did not respond to requests for comment. His primary lawyer, Darren Heitner, said that Take-Two used the copyrights without
permission, and that Mr. Siegler wanted to be fairly compensated. Peter C. Welch, associate general counsel for Take-Two, said he could not
comment on pending litigation. A spokeswoman for 2K Games said it does not comment on legal matters.
Solid Oak’s lawsuit amounts to a shakedown and copyright trolling, said a law professor, Christopher Jon Sprigman, who teaches about
intellectual property at New York University.
“They shouldn’t be allowed to tell LeBron James that he can’t make deals to license his likeness,” he said. “The ability of the celebrity, or
really anyone, to do that is an element of their personal freedom.”
Take-Two has argued in court papers that Solid Oak’s tattoos are seen rarely, fleetingly and hazily in the NBA 2K games, but the judge
rejected a motion for dismissal in March.
A verdict for either side would set an important precedent on how the owner of a tattoo copyright can enforce it, said Yolanda M. King, an
associate law professor at Northern Illinois University who has extensively studied the issue.
Determining actual damages is difficult in copyright cases, however. In a lawsuit against the game developer and publisher THQ, which
dissolved in 2013, a tattoo artist sought $4.16 million after his tattoo was used in the UFC Undisputed games. A bankruptcy court judge
decided that the tattoo, a lion on the right side of the fighter Carlos Condit, had a value of $22,500, and the parties reached a confidential
settlement.
Although video game companies already pay to license copyrighted music, they may want to avoid the cost — as well as the logistical
burden — of negotiating with hundreds of artists for rights to their tattoos.
“From a business perspective it would be more feasible to strip them from the game, or to put some type of designs in the public domain on
their bodies,” Professor King said.
That would be a departure from the mission of publishers like 2K Games, which has tried to replicate basketball players as closely as it
does their teams’ uniforms, playbooks and arenas.
“My tattoos are a part of my persona and identity,” Mr. James wrote in a declaration of support for Take-Two and 2K Games. “If I am not
shown with my tattoos, it wouldn’t really be a depiction of me.”
What is this article about? (brief summary)
Your answer must be in 6th grade sentences
mother’s name, Gloria, rests on a crown on his right shoulder and his forearms bear a portrait of his son LeBron Jr. and 330, an area code
for his hometown, Akron, Ohio.
Although those tattoos have personal connections, they may not truly be his.
Any creative illustration “fixed in a tangible medium” is eligible for copyright, and, according to the United States Copyright Office, that
includes the ink displayed on someone’s skin. What many people don’t realize, legal experts said, is that the copyright is inherently owned
by the tattoo artist, not the person with the tattoos.
For most people, that is not a cause for concern. Lawyers generally agree that an implied license allows people to freely display their
tattoos in public, including on television broadcasts or magazine covers. But when tattoos are digitally recreated on avatars in sports video
games, copyright infringement can become an issue.
“Video games are an entirely new area,” said Michael A. Kahn, a copyright lawyer who represented the designer of the face tattoo on the
boxer Mike Tyson. “There is LeBron James, but it’s not LeBron James. It’s a cartoon version of him.”
Electronic Arts, a game developer and publisher, recreates more than 100 tattoos in its FIFA and UFC games, including the colorful sleeve
on the right arm of the soccer star Lionel Messi and a heart-eating gorilla on the chest of the fighter Conor McGregor. Yet only a handful of
players in its Madden football games are depicted with their real-life ink.
Spokesmen for Electronic Arts did not respond to requests for comment. The company faced a copyright infringement lawsuit after the
cover of the game NFL Street included an illustration of the running back Ricky Williams and some of his tattoos, but the artist withdrew
his claim in 2013.
Players’ unions, many of which license the players’ likenesses to video game publishers, and sports agents have advised athletes to secure
licensing agreements before they get tattooed. Artists have an incentive to sign rather than pass up a client who could be a billboard for
their work.
Gotti Flores said he has spent at least 40 hours tattooing the N.F.L. receiver Mike Evans, one of the few players with tattoos in Madden. He
was surprised, he said, that he had to give permission for his work to be reproduced in the game.
“Really it didn’t even matter to me,” said Mr. Flores, who signed a waiver for no compensation. “It was dope to have my tattoos on there.”
Not all tattoo licensing happens so amicably
At least three lawsuits have been filed against Take-Two Interactive, a game developer and publisher, and a subsidiary, 2K Games. A
federal court ruling in any of the cases could have a ripple effect among sports video games, which emphasize realism.
The company Solid Oak Sketches obtained the copyrights for five tattoos on three basketball players — including the portrait and area
code on Mr. James — before suing in 2016 because they were used in the NBA 2K series. The following year, an artist sued because the
Gloria tattoo on Mr. James, among others, was included in the same franchise. And in April, another artist sued because her tattoos on the
wrestler Randy Orton had been included in several iterations of WWE 2K.
Shawn Rome and Justin Wright, two of the three tattoo artists who licensed their work to Solid Oak, said they had been deceived by its
founder, Matthew Siegler, and never desired a lawsuit. He approached them with a plan to incorporate their tattoo designs into a clothing
line, they said, but it went nowhere.
“He’s just poaching on artists,” Mr. Rome said.
Before filing its lawsuit, Solid Oak sought $819,500 for past infringement and proposed a $1.14 million deal for future use of the tattoos.
Mr. Siegler did not respond to requests for comment. His primary lawyer, Darren Heitner, said that Take-Two used the copyrights without
permission, and that Mr. Siegler wanted to be fairly compensated. Peter C. Welch, associate general counsel for Take-Two, said he could not
comment on pending litigation. A spokeswoman for 2K Games said it does not comment on legal matters.
Solid Oak’s lawsuit amounts to a shakedown and copyright trolling, said a law professor, Christopher Jon Sprigman, who teaches about
intellectual property at New York University.
“They shouldn’t be allowed to tell LeBron James that he can’t make deals to license his likeness,” he said. “The ability of the celebrity, or
really anyone, to do that is an element of their personal freedom.”
Take-Two has argued in court papers that Solid Oak’s tattoos are seen rarely, fleetingly and hazily in the NBA 2K games, but the judge
rejected a motion for dismissal in March.
A verdict for either side would set an important precedent on how the owner of a tattoo copyright can enforce it, said Yolanda M. King, an
associate law professor at Northern Illinois University who has extensively studied the issue.
Determining actual damages is difficult in copyright cases, however. In a lawsuit against the game developer and publisher THQ, which
dissolved in 2013, a tattoo artist sought $4.16 million after his tattoo was used in the UFC Undisputed games. A bankruptcy court judge
decided that the tattoo, a lion on the right side of the fighter Carlos Condit, had a value of $22,500, and the parties reached a confidential
settlement.
Although video game companies already pay to license copyrighted music, they may want to avoid the cost — as well as the logistical
burden — of negotiating with hundreds of artists for rights to their tattoos.
“From a business perspective it would be more feasible to strip them from the game, or to put some type of designs in the public domain on
their bodies,” Professor King said.
That would be a departure from the mission of publishers like 2K Games, which has tried to replicate basketball players as closely as it
does their teams’ uniforms, playbooks and arenas.
“My tattoos are a part of my persona and identity,” Mr. James wrote in a declaration of support for Take-Two and 2K Games. “If I am not
shown with my tattoos, it wouldn’t really be a depiction of me.”
What is this article about? (brief summary)
Your answer must be in 6th grade sentences
Answers
GPT-4o mini
This article talks about how tattoos on athletes can cause copyright problems, especially in video games. When a player like LeBron James has tattoos, the copyright for those tattoos actually belongs to the tattoo artist, not the player. This means that if the tattoos are used in video games, the companies might need permission from the artists. Some tattoo artists have even sued game companies for using their work without permission. The article also explains that it can be hard to figure out how much a tattoo is worth in these cases. Athletes, sports unions, and agents are encouraged to get agreements with tattoo artists before getting inked, so they won't run into legal issues later.