Question
Citing Evidence
Wonders: Grade 6
Decoding Samaira Mehta
SANTA CLARA, California (Achieve3000, April 25, 2019). Google offered 11-year-old Samaira Mehta a job after she finishes college. But the 5th-grader from Silicon Valley, California, had to say no. It just didn't make sense for her to work for someone else—ever. Sorry, Google.
Samaira, you see, is a computer whiz kid. She's also a business owner and a go-getter who got going at a very young age. Her dad taught her computer coding at age 6, when most kids are learning how to tell time. She learned how to use coding to create apps, websites, and software.
It turned out that Samaira is good at coding like a rabbit is good at hopping. This is fitting. Rabbits are her favorite animal! At age 8, Samaira created a board game that teaches kids how to code. She called the game Coder Bunnyz because the game has rabbit playing pieces.
Coder Bunnyz took off. It won second place in a ThinkTank Learning contest. And Cartoon Network put Samaira in a video about real-life superheroes.
Within a year, Samaira was featured in news stories around the world. Over $35,000 worth of Coder Bunnyz games sold on Amazon. And more than 300 schools and 240 libraries started using the game.
Soon, Samaira was teaching workshops about computers at big companies like Google and Microsoft.
Why is Samaira so successful at such a young age? Her mother has the answer.
"She wants to make a difference, and that is coming from the heart," she said.
Samaira wants to share what she knows with kids around the world. She and her brother, Aadit, started a program. It's called "Yes, 1 Billion Kids Can Code." The plan is to teach coding to one billion kids worldwide by 2030. Samaira believes these skills can help all kids do well in life, no matter where they're from.
Samaira raises money on her website. She uses the money to send Coder Bunnyz to schools. Then she goes to workshops to teach kids how to play.
Samaira loves what she does. And she's just getting started. She created a new board game. It's called Coder Mindz. It seems Samaira has decoded the secret of success.
Information for this story came from VOA.
Video Credit: VOA
Question 1
1 / 4
In the article, Samaira's mother said:
"She wants to make a difference, and that is coming from the heart."
Why did the author include this quote in the article?
To explain why Samaira decided to help people around the world
To show how over $35,000 worth of Samaira's games sold on Amazon
To persuade others to make fun board games like Samaira's
To describe why Samaira entered the ThinkTank Learning contest
Wonders: Grade 6
Decoding Samaira Mehta
SANTA CLARA, California (Achieve3000, April 25, 2019). Google offered 11-year-old Samaira Mehta a job after she finishes college. But the 5th-grader from Silicon Valley, California, had to say no. It just didn't make sense for her to work for someone else—ever. Sorry, Google.
Samaira, you see, is a computer whiz kid. She's also a business owner and a go-getter who got going at a very young age. Her dad taught her computer coding at age 6, when most kids are learning how to tell time. She learned how to use coding to create apps, websites, and software.
It turned out that Samaira is good at coding like a rabbit is good at hopping. This is fitting. Rabbits are her favorite animal! At age 8, Samaira created a board game that teaches kids how to code. She called the game Coder Bunnyz because the game has rabbit playing pieces.
Coder Bunnyz took off. It won second place in a ThinkTank Learning contest. And Cartoon Network put Samaira in a video about real-life superheroes.
Within a year, Samaira was featured in news stories around the world. Over $35,000 worth of Coder Bunnyz games sold on Amazon. And more than 300 schools and 240 libraries started using the game.
Soon, Samaira was teaching workshops about computers at big companies like Google and Microsoft.
Why is Samaira so successful at such a young age? Her mother has the answer.
"She wants to make a difference, and that is coming from the heart," she said.
Samaira wants to share what she knows with kids around the world. She and her brother, Aadit, started a program. It's called "Yes, 1 Billion Kids Can Code." The plan is to teach coding to one billion kids worldwide by 2030. Samaira believes these skills can help all kids do well in life, no matter where they're from.
Samaira raises money on her website. She uses the money to send Coder Bunnyz to schools. Then she goes to workshops to teach kids how to play.
Samaira loves what she does. And she's just getting started. She created a new board game. It's called Coder Mindz. It seems Samaira has decoded the secret of success.
Information for this story came from VOA.
Video Credit: VOA
Question 1
1 / 4
In the article, Samaira's mother said:
"She wants to make a difference, and that is coming from the heart."
Why did the author include this quote in the article?
To explain why Samaira decided to help people around the world
To show how over $35,000 worth of Samaira's games sold on Amazon
To persuade others to make fun board games like Samaira's
To describe why Samaira entered the ThinkTank Learning contest
Answers
GPT-4o mini
The author included the quote from Samaira's mother, "She wants to make a difference, and that is coming from the heart," to **explain why Samaira decided to help people around the world**. This quote highlights Samaira's motivation and underlying desire to share her knowledge and skills with others, which aligns with her efforts to teach coding to kids globally.