How do you program a sprite to move with keyboard inputs in Scratch?(1 point) Responses Snap two blocks together, one that says "when [direction arrow] key pressed" and the other "change [axis] by [amount]" Snap two blocks together, one that says "when [direction arrow] key pressed" and the other "change [axis] by [amount]" By default, you can move your primary sprite using the arrow keys. By default, you can move your primary sprite using the arrow keys. Snap two blocks together, one that says "when [direction arrow] key pressed" and the other "change [axis] by [amount]" and snap on a "when [green flag] clicked" tile. Snap two blocks together, one that says "when [direction arrow] key pressed" and the other "change [axis] by [amount]" and snap on a "when [green flag] clicked" tile. Create a move class in the code that programs any direction based on keyboard inputs.

1 answer

To program a sprite to move with keyboard inputs in Scratch, you would typically use the following approach:

Snap two blocks together, one that says "when [direction arrow] key pressed" and the other "change [axis] by [amount]".

In Scratch, you would do this by adding a block that detects when a key (like the arrow keys) is pressed, and then use another block to change the sprite's position based on that input. For example:

  1. Use the block "when [up arrow] key pressed" to trigger movement.
  2. Follow it with the "change y by [amount]" block to move the sprite up.
  3. Repeat for the other directions (down, left, right) using appropriate axis changes.

This method allows for simple movement control in your Scratch project.