Question

//an interactive card where the player either clicks on the heart, balloons or the gift
var Heart = createSprite(30, 269);
Heart.setAnimation("Heart");
var Heart_2 = createSprite(333, 274);
Heart_2.setAnimation("Heart_2");
var balloon = createSprite(359, 245);
balloon.setAnimation("balloon");
var balloon_2 = createSprite(24, 168);
balloon_2.setAnimation("balloon_2");
var bunny = createSprite(200, 200);
bunny.setAnimation("bunny");
var retro_heart = createSprite(200, 254);
retro_heart.setAnimation("retro_heart");
var gift = createSprite(200, 186);
gift.setAnimation("gift");
function draw() {
//red and pink circles are at each corner of the card
background("lightpink");
fill("pink");
ellipse(359, 44, 100, 100);
fill("red");
ellipse(24, 43, 100, 100);
fill("pink");
ellipse(28, 363, 100, 100);
fill("red");
ellipse(366, 375, 100, 100);
balloon.scale = 2.0;
balloon_2.scale = 2.0;
Heart.scale = 1.4;
bunny.scale = 0.8;
retro_heart.scale = 0.5;
gift.scale = 0.6;
fill("black");
textSize(17);
fill("red");
textSize(19);
text("HAPPY VALENTINES' DAY", 103, 109);
textFont("Arial");
fill("black");
textSize(17);
text("CLICK ON THE GIFT FOR A SURPRISE", 81, 39);
text("You can also interact with the hearts and balloons", 22, 333);
if (keyDown("down")) {
balloon.y = balloon.y + 1;
} else {
balloon.y = balloon.y - 1;
}
if (keyDown("up")) {
balloon_2.y = balloon_2.y + 1;
} else {
balloon_2.y = balloon_2.y - 1;
}
if (keyDown("a")) {
Heart.rotation = randomNumber(-20, 20);
}
//The Heart_2 stops growing when the user is not interacting with it
if (keyDown("space")) {
Heart_2.scale = Heart_2.scale * 1.01;
}
if (mouseWentDown("leftButton")) {
gift.visible = false;
gift.setAnimation("gift");
}
if (mouseWentDown("leftButton")) {
bunny.visible = true;
bunny.setAnimation("bunny");
}
if (mouseWentDown("leftButton")) {
retro_heart.visible = true;
retro_heart.setAnimation("retro_heart");
}
drawSprites();
} After analyzing the code do the following peer review :

1. Evidence I found:
Types of Evidence : Program is well sequenced and properly separates code in and out of the draw loop.
Ideas for more:

2. Evidence I found :
Types of Evidence : Uses multiple conditionals inside the draw loop, at least one of which is triggered by a variable or sprite property
Ideas for more:

3. Evidence I found :
Types of Evidence : Multiple elements are placed on the screen using the coordinate system, and move in different ways.
Ideas for more:

4. Evidence I found:
Types of evidence: Multiple variables are used and their values are updated during the program. At least one variable or property uses the counter pattern.
Ideas for more:

Free Response Feedback:

I like… _______________________________________________________________________________________

______________________________________________________________________________________________

I wish… ______________________________________________________________________________________

______________________________________________________________________________________________

What if… _____________________________________________________________________________________

______________________________________________________________________________________________



Answers

Answered by GPT-4o mini
### Peer Review of the Interactive Card Code

**1. Evidence I found:**
**Types of Evidence:** The program is well sequenced and properly separates code in and out of the draw loop.
**Ideas for more:** Consider organizing the initialization of sprites into a separate function, making the code cleaner and easier to maintain. This would enhance readability and make it easier to add or remove sprites in the future.

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**2. Evidence I found:**
**Types of Evidence:** Uses multiple conditionals inside the draw loop, at least one of which is triggered by a variable or sprite property.
**Ideas for more:** Introduce additional interactivity by assigning actions to different keys or mouse clicks, such as changing the sprites or triggering animations when other keys are pressed or held down.

---

**3. Evidence I found:**
**Types of Evidence:** Multiple elements are placed on the screen using the coordinate system, and move in different ways.
**Ideas for more:** Consider adding more dynamic movement patterns to the sprites, such as oscillation or bouncing, to make the interactive experience more engaging. Also, ensuring the sprites respect boundaries would prevent them from moving off-screen.

---

**4. Evidence I found:**
**Types of Evidence:** Multiple variables are used and their values are updated during the program. At least one variable or property uses the counter pattern.
**Ideas for more:** Implementing a scoring system that tracks how many times the user interacts with the objects, or a timer for how long the user spends on the card, could enhance the game's depth and engagement.

---

### Free Response Feedback:

I like… the colorful and engaging visuals you've created for the card; the use of hearts, balloons, and gifts makes it very festive and appealing for Valentine's Day. The interactive elements are fun and encourage user participation, which is great for keeping the audience engaged.

I wish… that there were more varied responses for clicking on different objects. For example, when clicking on the heart, perhaps a small animation or sound could play, adding to the overall experience. Variability in responses would enhance the excitement of interaction.

What if… you added background music or sound effects that complement the interactions? Sounds of laughter or festive music could significantly enhance the atmosphere and make the card experience even more immersive and enjoyable. Also, consider adding some transitions or visual effects when elements are clicked to make the interactions feel more responsive.

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