In the context of discussions around virtual reality (VR) and its applications, the phrase "killer app" refers to a software application that is so desirable or useful that it drives sales of the hardware required to run it. Williams's statement highlights a couple of important points:
-
Market Focus: He suggests that most current VR applications are not centered around building community or social experiences. Instead, many VR apps focus on gaming, entertainment, or simulation, which might not foster a sense of community among users.
-
Potential for Community: By emphasizing the importance of community, Williams is likely suggesting that a VR application designed to enhance social interaction could become very popular and drive broader adoption of VR technology. Such an application could include features that allow users to connect, collaborate, or interact in meaningful ways, thereby making VR systems more appealing to a wider audience.
-
Broader Appeal: Community-oriented VR applications could appeal to various user groups, including those who may not traditionally be interested in gaming but are looking for new ways to socialize or work with others. The idea is that a strong community aspect could make VR systems more attractive, thus increasing their necessity in daily life.
In summary, Williams is pointing out that while many VR systems are currently lacking a community focus, a successful application could leverage social interaction to create compelling reasons for users to adopt VR technology.