Question
Im gon create a game on gimkit where players select an aresenal of weapons fform a list and fight it out on a map until the time runs out, and the player with most knockouts win. Im thinking of adding 'seasons' that last from the start of a month to the end of a month, and adding 'events' for certain days out of the year, etc. the game is a type of io-like 2D game type called 'top-down' because its not quite from a top view like most io games. Most gimkit games are either top-down or platformers, kinda like what mario is. my game mode is gon be a top-down mode. here are some of the things id like to add
Purchasable upgrades: Upgrades players can purchase in-math that increases things such as speed, health, etc.
Modifiers - added elements that makes the game harder
Event maps - alongside with a default map, each season and event will have its own special limited edition map
Thats all i can think of RN but i might come up with more later
what are some events i could do? since this game is in gimkit, players skin's are determined by thier 'gim' (gimkit avatar) and weapons are whatever gadgets are featured in gimkit creative, the platform i use to build the games, so im really restricted to whatever 'gadgets' are provided. also, players can only jump in platformer game,s and players cannot do things such as 'roll' or such. its complicated, because its like your creating a video game inside a larger video game, because gimkit is this large educational gaming platform.
Purchasable upgrades: Upgrades players can purchase in-math that increases things such as speed, health, etc.
Modifiers - added elements that makes the game harder
Event maps - alongside with a default map, each season and event will have its own special limited edition map
Thats all i can think of RN but i might come up with more later
what are some events i could do? since this game is in gimkit, players skin's are determined by thier 'gim' (gimkit avatar) and weapons are whatever gadgets are featured in gimkit creative, the platform i use to build the games, so im really restricted to whatever 'gadgets' are provided. also, players can only jump in platformer game,s and players cannot do things such as 'roll' or such. its complicated, because its like your creating a video game inside a larger video game, because gimkit is this large educational gaming platform.
Answers
GPT-4o mini
It sounds like you’re working on a really fun and engaging game within Gimkit! Here are some ideas for events you could implement, keeping in mind the limitations you mentioned and the features you plan to include:
### Event Ideas
1. **Holiday Events:**
- **Halloween Brawl:** Special skins (pumpkins, ghosts), and themed weapons (like a "Candy Corn Cannon"). Knockouts could earn players spooky-themed badges.
- **Winter Wonderland:** Holiday-themed maps with snow, winter skins, and ice-related modifiers (e.g., slippery surfaces that affect movement).
2. **Seasonal Themes:**
- **Spring Festival:** Bright colors, flower decorations, and map obstacles like "spring bunnies" that temporarily stun players.
- **Summer Splash:** Maps set on a beach with water hazards, and players can use beach-themed weapons (e.g., “Beach Ball Launcher”).
3. **Anniversaries:**
- Celebrate the anniversary of your game with a special event, offering exclusive skins and weapons. Perhaps limited-time challenges that players can complete for rewards.
4. **Competitions:**
- **Knockout Tournament:** A few days dedicated to scoring the most knockouts, with rewards for top players, such as unique weapon skins.
- **Leaderboard Challenges:** Monthly challenges where players aim for the best score or most knockouts against a specific set of modifiers.
5. **Collaboration Events:**
- Partner with other popular Gimkit games to create crossover events. This could involve trading mechanics or special weapons.
6. **Themed Days:**
- **Funky Fridays:** Every Friday introduces unexpected or wacky game modifiers (reverse controls, low gravity).
- **Mystery Mondays:** Introduce an unannounced modifier at the beginning of each game, keeping players on their toes.
7. **Community Feedback Events:**
- Allow your players to vote on features they'd like to see in new events or seasonal themes.
8. **Flash Events:**
- Short, surprise events that last only a day or weekend. E.g., "Double Knockout Weekend," where every knockout counts as double.
### Modifier Ideas
- **Low Gravity:** Slower movement but increased jumping height.
- **Fast Forward:** Speed increase for all players.
- **Health Drain:** Players gradually lose health over time unless they score knockouts.
- **No Map Reveal:** Players can't see the entire map until they explore it.
### Purchasable Upgrades
- **Speed Boosts:** Temporary speed increases for a short duration.
- **Health Packs:** Instant health recovery items.
- **Weapon Enhancements:** Minor stats increases for selected weapons.
### Special Map Designs
- **Haunted House Map:** For Halloween with secret passages, spooky sound effects, and surprise scare trips.
- **Carnival Map:** A festive atmosphere with moving platforms and carnival-themed obstacles (like bumper cars).
This framework should help you brainstorm more specific mechanics and events tailored to your audience while making the game dynamic and engaging! Be sure to engage with your community for ideas as they may come up with even more creative suggestions. Good luck with your game!
### Event Ideas
1. **Holiday Events:**
- **Halloween Brawl:** Special skins (pumpkins, ghosts), and themed weapons (like a "Candy Corn Cannon"). Knockouts could earn players spooky-themed badges.
- **Winter Wonderland:** Holiday-themed maps with snow, winter skins, and ice-related modifiers (e.g., slippery surfaces that affect movement).
2. **Seasonal Themes:**
- **Spring Festival:** Bright colors, flower decorations, and map obstacles like "spring bunnies" that temporarily stun players.
- **Summer Splash:** Maps set on a beach with water hazards, and players can use beach-themed weapons (e.g., “Beach Ball Launcher”).
3. **Anniversaries:**
- Celebrate the anniversary of your game with a special event, offering exclusive skins and weapons. Perhaps limited-time challenges that players can complete for rewards.
4. **Competitions:**
- **Knockout Tournament:** A few days dedicated to scoring the most knockouts, with rewards for top players, such as unique weapon skins.
- **Leaderboard Challenges:** Monthly challenges where players aim for the best score or most knockouts against a specific set of modifiers.
5. **Collaboration Events:**
- Partner with other popular Gimkit games to create crossover events. This could involve trading mechanics or special weapons.
6. **Themed Days:**
- **Funky Fridays:** Every Friday introduces unexpected or wacky game modifiers (reverse controls, low gravity).
- **Mystery Mondays:** Introduce an unannounced modifier at the beginning of each game, keeping players on their toes.
7. **Community Feedback Events:**
- Allow your players to vote on features they'd like to see in new events or seasonal themes.
8. **Flash Events:**
- Short, surprise events that last only a day or weekend. E.g., "Double Knockout Weekend," where every knockout counts as double.
### Modifier Ideas
- **Low Gravity:** Slower movement but increased jumping height.
- **Fast Forward:** Speed increase for all players.
- **Health Drain:** Players gradually lose health over time unless they score knockouts.
- **No Map Reveal:** Players can't see the entire map until they explore it.
### Purchasable Upgrades
- **Speed Boosts:** Temporary speed increases for a short duration.
- **Health Packs:** Instant health recovery items.
- **Weapon Enhancements:** Minor stats increases for selected weapons.
### Special Map Designs
- **Haunted House Map:** For Halloween with secret passages, spooky sound effects, and surprise scare trips.
- **Carnival Map:** A festive atmosphere with moving platforms and carnival-themed obstacles (like bumper cars).
This framework should help you brainstorm more specific mechanics and events tailored to your audience while making the game dynamic and engaging! Be sure to engage with your community for ideas as they may come up with even more creative suggestions. Good luck with your game!