what does jane mcgonigal in "reality is broken" persuade readers to do

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In "Reality Is Broken: Why Games Make Us Better and How They Can Change the World," Jane McGonigal persuades readers to recognize the potential of games as tools for enhancing real-life experiences and solving real-world problems. She argues that games can improve mental well-being, foster social connections, and drive positive change by engaging people in ways that traditional systems often fail to do.

McGonigal encourages readers to embrace game design principles to create more fulfilling and motivating experiences in everyday life. She advocates for the idea that we can harness the engaging aspects of gaming to tackle challenges such as community building, education, and personal development. Ultimately, her message is about re-imagining the role of games not just as entertainment, but as meaningful contributors to both individual happiness and societal progress.

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