The line of code pokeBowl = MenuItem()
is creating an instance of the MenuItem
class and assigning it to the variable pokeBowl
. Here’s a breakdown of what this means:
-
MenuItem
: This is presumably a class defined elsewhere in the code. A class serves as a blueprint for creating objects (instances) with specific attributes and methods. -
()
: The parentheses indicate that theMenuItem
class constructor is being called. If there are any parameters defined in the constructor, they would be passed inside the parentheses. However, since they are empty here, it suggests that the constructor either does not require any parameters or defaults will be used. -
pokeBowl
: This is a variable that will hold the reference to the newly created instance of theMenuItem
. Once this line is executed, you can usepokeBowl
to access the properties and methods defined in theMenuItem
class.
In summary, this line of code initializes a new MenuItem
object and stores it in the variable pokeBowl
, allowing you to work with this object later in your program.