To determine the congruence of the rectangle in Quadrant III to the rectangle in Quadrant I, we first note that you've rotated the Quadrant III rectangle (with vertices at (-5, -4), (-1, -4), (-5, -6), and (-1, -6)) by 90 degrees clockwise around the origin.
After this rotation, the coordinates of the corners of the rectangle in Quadrant III will transform as follows:
- The point (-5, -4) will rotate to (-4, 5).
- The point (-1, -4) will rotate to (-4, 1).
- The point (-5, -6) will rotate to (-6, 5).
- The point (-1, -6) will rotate to (-6, 1).
Once you have the new coordinates after rotation, you'll need to translate this new rectangle to match the position of the rectangle in Quadrant I.
To translate the rectangle from Quadrant III to Quadrant I, look at the coordinates of the rectangle in Quadrant I and find the vector that will bring one of the newly rotated corners to its corresponding position.
Given the rotated rectangle:
- Top left: (-4, 5)
- Top right: (-4, 1)
- Bottom left: (-6, 5)
- Bottom right: (-6, 1)
And the rectangle in Quadrant I:
- Top left: (2, 8)
- Top right: (5, 8)
- Bottom left: (3, 4)
- Bottom right: (5, 4)
You could match one of the corresponding corners. For example, to move the rotated top left corner from (-4, 5) to the Quadrant I top left corner (2, 8), use the translation vector:
Translation = (2 - (-4), 8 - 5) = (6, 3).
Therefore, the next step is to translate by the vector (6, 3). This means that every point of the rectangle after rotation needs to be shifted 6 units to the right and 3 units up.
Now you should have the congruent rectangles aligned properly, and you can check that they match by comparing the new coordinates after translation.