how is this as plans for my board game so far?

Tower: The Ascend Plans Draft 1
(Game Intro Article)
Welcome to the Tower, soldier. Your mission is to survive as long as you possibly can amidst the creatures terrorizing this structure. You and your team will explore the building and engage in combat to eradicate the Tower of all the fiends it contains. You will seek out the overlord of the Tower and destroy it in order to bring peace to this place. You have only two options: Destroy the force that inhabits the Tower or perish in the dark corridors of this endless structure. Study your enemy guides to learn about the targets. Build up your force, and prepare to carry out the mission. The Tower awaits, soldier. Good Luck.

Info about the Game
Tower is a multiplayer miniatures combat board game. The ultimate goal of the game is to destroy the apocalyptic army that opposes you meanwhile gathering hidden stashes of cash, treasure, etc. The game features several collectible 3D miniatures, high-quality cards and dice, and a large grid-themed board, on which walls and obstacles can be added to complete the look. Many things in this game are based on the chance roll of the dice. You take the role of an elite hero. Look into the Heroes Handbook to learn more about all the possible profiles you can play as.
Basics
There are three basic things you must first know about in Tower: The Ascend.
1. Heroes – you must choose the role of an elite warrior with special abilities. Each hero has different Factors, which are stats and such that help determine a hero’s actions.
2. Enemies – Just like heroes, enemies have factors. Enemies usually have larger amounts of health, but not as many abilities. Overall, one person must take the role of Tower Overlord, and command all of the enemies featured in your game.
3. Effects – The game is loaded with effects, from health-damaging burns and poisons to Healing handled by support characters. Choose your character wisely: certain characters have certain effects in their attacks.
Factors – The Basics
Factors are what keep the game under control and manageable. Factors control a characters Speed, Shield HP, Health HP, Damage, Range of Attack and Reach, and how many times they can attack, along with other factors that are featured in attacking or other actions.
(Character Factor)Health HP Factor: This is how much Health Hit Points you have. Every Hero has the same amount of Health HP when they start, which is 100 Hit Points. However, Health HP cannot be damaged unless first the Shield HP is knocked out. Health HP can be regained by self-healing abilities, if the hero has one, or be healed by another Hero with ally healing abilities. It cannot be regained through the rewards a player can earn.
(Character Factor)Shield HP Factor: This is a layer of protective HP that covers your health. If a hero is attacked by an enemy and the damage does not knock out the Shield HP, the effects of the attack cannot be carried out on the hero. Health HP cannot be damaged until all the Shield HP is completely knocked out. When Shield HP is knocked out, it can only be regained through the rewards system.
(Character Factor)Speed Factor: This is the amount of spaces a character can move during its turn. Speed Factors can be increased or decreased temporarily by effects from abilities. Speed can be given by support characters or as an affect from another characters attack, or from a self-healing capability. It cannot by gained through the rewards system.
(Character Factor)Range Factor: This is how far a character can reach during an attack, or while healing or helping an ally. Any character within the set amount of spaces for a characters range is ‘within range’ and can be attacked if hostile. Any character outside the set amount of spaces is ‘out of range’ and cannot be reached, and thus cannot be attacked, healed, etc. Range can be increased through abilities and support from other heroes, but not from the rewards system.
(Character Factor)Damage Factor: When you roll the dice for an attack, multiply the number you rolled by the Damage Factor to gain more power in your attack. However, other factors must be taken into consideration. The Damage Factor is like all other character factors: It can temporarily go up and down with the effects from abilities. The Damage Factor is one of the most important factors during an attack.
(Character Factor)RPT Factor: The RPT Factor, also known as the Rolls Per Turn Factor, tells you how many times you can roll the dice during your turn, whether it is for an ability, or an attack. You cannot exceed this amount when you are playing. RPT factor can only be increased through Abilities.
(Attack/Support Factor)Distance Factor: This is the amount of spaces between you and the Character you are attacking, or supporting, depending on whether it is an ally or a hostile. This number is subtracted from damage/healing when applied, to get the total number for the attack damage or healing HP being applied.

11 answers

Your draft for Tower: The Ascend presents a solid foundation for what could be an engaging and strategic board game. Here are some strengths and considerations to enhance your design:

Strengths:

  1. Compelling Theme: The apocalyptic military theme, along with the exploration aspect of the tower, creates a compelling narrative that encourages players to immerse themselves in the game world.

  2. Multiplayer Element: Allowing for multiple players adds a level of social interaction that can enhance the gaming experience. The dynamic of one player taking on the role of the Tower Overlord, controlling enemies, can create an interesting game balance.

  3. Variety of Characters: Offering various hero profiles with unique abilities can promote strategic depth, as players will need to choose wisely based on their preferred playstyle and party composition.

  4. Damage Mitigation Mechanics: The inclusion of Shield HP adds a layer of strategy regarding damage mitigation and the order of attacks, which can lead to interesting tactical decisions.

  5. Use of Factors: The use of multiple character factors (health, damage, speed, etc.) allows for a level of customization and complexity that can attract players who enjoy tactical games.

Considerations:

  1. Clarification and Terminology: Make sure to define terms clearly and consistently throughout the rules. For example, specifying how terms like "Range" and "Distance" differ can help avoid confusion.

  2. Game Flow: How do turns progress? You might want to explain the flow of gameplay (turn sequence, player actions, and resolution steps) more clearly. This will help new players understand how to engage with the game.

  3. Rewards System: You mention a rewards system that can grant benefits, but details on how this functions would be helpful. Consider outlining how players can earn rewards and how they impact gameplay.

  4. Balancing Mechanics: With various character factors impacting gameplay, ensure that no particular hero or enemy type is overwhelmingly powerful. Consider implementing a metric for balancing factors or abilities across characters.

  5. Combat Resolution: Expand on the dice-rolling mechanics: when do players roll, what kind of dice do they use (standard or custom), and what happens in the case of ties or misses? Clear combat resolution rules will enhance gameplay.

  6. Support and Healing: While you mentioned healing capabilities, it would be beneficial to provide specifics on how healing is performed, how much can be healed, and how often.

  7. Strategic Depth: Consider adding more complexity through environmental factors or terrain modifications on the grid board. This can enhance strategy by introducing obstacles and advantageous positions.

  8. Game Session Length: Provide an estimated time for gameplay sessions, as players often want to know how long they can expect to invest. This can also influence player engagement.

Additional Features to Consider:

  • Event Cards or Encounters: Introducing random events that occur during gameplay could maintain excitement and unpredictability.

  • Progression Systems: Think about including a progression system where characters can gain experience points and level up over time, gaining new abilities or improving existing ones.

  • Enemy AI Mechanics: If the Tower Overlord is managing enemies, consider whether there should be a simplified AI system for enemies to add variety if the Overlord is busy managing multiple foes.

Your draft is an intriguing start with a well-defined structure. Fleshing out these elements will contribute to a more polished and engaging end product. Keep iterating and testing, and you're likely to create a game that many players will enjoy!

yes, that was jus tthe starting point and its a draft. tell me what you would do. write it in your own version, adding parts that might be neccessary.

Sure! Here's a more structured and expanded version of your concept for Tower: The Ascend, incorporating additional elements and clarity to enhance gameplay and engagement.


Tower: The Ascend

Game Intro Article Welcome to the Tower, soldier. Your mission is to survive the horrors lurking within its walls. You and your team must explore the twisting corridors of this formidable structure, battling grotesque creatures and uncovering secrets. Your ultimate objective is to confront and defeat the Tower’s overlord to restore peace to this cursed place. You have two choices: vanquish the dark forces within or fall victim to their relentless onslaught. Study your enemies carefully, fortify your forces, and prepare for the ultimate showdown. The Tower awaits you. Good luck!


Game Overview

Tower: The Ascend is a thrilling multiplayer miniatures combat board game where players take on the roles of elite heroes navigating a perilous tower filled with malevolent foes. The objective is to defeat the shadowy army and claim hidden treasures while strategizing as a team.

Components

  • 3D Miniatures: Collectible models representing heroes and enemies.
  • High-Quality Game Cards: For abilities, items, and enemies.
  • Dice: Used for combat and skill checks.
  • Grid-Themed Board: Modular design with walls and obstacles that players can arrange to create varied environments.

Gameplay Basics

Key Elements

  1. Heroes: Choose from a diverse roster of elite warriors, each with unique abilities and playstyles. The Heroes Handbook details profiles and helps you select your character based on strengths and weaknesses.

  2. Enemies: Controlled by a player designated as the Tower Overlord, enemies come in various types, each with distinct abilities and tactics. The overlord has to strategize how to maximize their enemy's strengths against the heroes.

  3. Game Effects: From damaging burns to healing potions, a variety of effects can influence gameplay. Players must choose their characters based on abilities that align with their strategy and party needs.


Character Factors

Character performance in Tower: The Ascend is governed by various factors:

  • Health Points (HP): Each hero starts with 100 HP; before health can be damaged, the shield must be depleted.
  • Shield HP: Acts as a protective layer to HP. Must be fully depleted before HP can be affected.
  • Speed: Determines movement distance in a turn. Can be modified by abilities.
  • Damage: Calculated by rolling dice and multiplying by the character's Damage Factor.
  • Range: Indicates how far a hero can attack or heal. It can be increased with abilities.
  • Rolls Per Turn (RPT): Specifies the number of dice rolls per turn. Can be enhanced by special abilities.
  • Distance: The space between characters impacts damage and healing effectiveness.

Turn Structure

  1. Setup: Players choose heroes and the Tower Overlord selects their enemies. Set up the board by arranging walls, obstacles, and treasure locations.

  2. Hero Phase: Players take turns in any order. Each player can perform one of the following actions:

    • Move (based on Speed Factor)
    • Execute an Attack or Use an Ability (considering Range Factor)
    • Search for Treasure (potentially revealing items or hidden events)
  3. Overlord Phase: After all heroes have acted, the Tower Overlord activates enemy units, deciding their actions based on strategic goals.

  4. End of Round: At the end of each round, check for any ongoing effects (e.g., poison damage, healing), and resolve any event triggers (e.g., environmental changes).


Environmental Effects

Introduce dynamic elements to the board:

  • Traps: Players can discover hidden traps that affect movement or deal damage.
  • Environmental Hazards: Sections of the board may contain hazardous areas that cause regular damage or debuffs.
  • Loot and Treasures: Items found in the Tower can grant temporary buffs, weapons, or consumables.

Progression & Rewards System

  • Experience Points (XP): Defeating enemies and completing objectives grants XP, allowing players to level up their heroes, enhancing abilities, HP, or unlocking new skills.

  • Treasure Cards: Found during exploration, these cards provide various bonuses, such as unique equipment or temporary advantages in combat.


Conclusion

Tower: The Ascend promises an exciting blend of tactical combat, exploration, and character progression through strategic team dynamics. As players face the unknown horrors of the Tower, they'll need to work together to overcome challenges, balance risk and reward, and ultimately decide the fate of the realm. Prepare your gear, rally your allies, and ascend the Tower—but remember, danger lurks around every corner!


Feel free to adjust or expand upon this framework as you see fit. The focus is on clarity and engagement, providing a comprehensive understanding of the game and its mechanics while keeping the essence of your original concept. Happy game designing!

hmmm good although some of it clashes with my ideas. heres an idea for one of the 'heroes'

he is what we cal an 'Offensive Hero'
. Venomshade
○ Real Name: Rex Rorik
○ Role: Offensive
○ Appearance: Black and toxic green armor, dual gatling guns, transparent poison tanks, hood over helmet.
○ Backstory: A soldier exposed to a deadly toxin, now using his toxic abilities to fight zombies and seek redemption.
○ Abilities:
■ Toxic Barrage: Fires a rapid stream of toxic bullets, dealing damage over time.
■ Poison Cloud: Releases a cloud of poison gas, damaging and slowing enemies.
■ Venomous Shield: Activates a shield that poisons attackers.
■ Toxic Overload: Overcharges his weapons, increasing damage output temporarily.
○ Factors:
■ Health HP: 100
■ Shield Factor: 30
■ Speed Factor: 4
■ Range Factor: 6
■ Damage Factor: 2
■ Rolls Per Turn (RPT): 3

That’s a great concept for a hero! Venomshade has a unique identity and design that fits well within the “Offensive Hero” archetype. Here’s a refined version that aligns with your ideas while integrating them into the overall structure of Tower: The Ascend:


Hero Profile: Venomshade

Real Name: Rex Rorik
Role: Offensive Hero
Appearance: Venomshade dons a sleek suit of black armor accentuated with toxic green highlights. His dual gatling guns are mounted on his arms, complemented by transparent poison tanks that release ominous fumes. A hood shrouds his helmet, lending an air of mystery.

Backstory

Once a dedicated soldier, Rex Rorik's life took a tragic turn when he was exposed to a lethal toxin during a covert operation. This exposure granted him terrifying abilities connected to the poison—abilities he now wields against the undead menaces that threaten humanity. Haunted by his past and driven by a desire for redemption, Venomshade fights to reclaim control of his life and protect those who cannot protect themselves.

Abilities

  • Toxic Barrage: Fires a rapid stream of toxic bullets, inflicting damage over time and leaving affected enemies with poison that slowly depletes their health each turn.

  • Poison Cloud: Releases a noxious cloud of poison gas into an area, damaging and slowing all enemies caught within it for a set number of turns.

  • Venomous Shield: Activates a protective shield that not only absorbs damage but also poisons any attacker upon contact, delivering a taste of Venomshade’s own toxic nature back at his foes.

  • Toxic Overload: Temporarily overcharges his weapons, increasing damage output by a set factor for a limited number of attacks or turns. This ability can create strategic openings in battle, allowing for devastating assaults on enemies.

Factors

  • Health HP: 100
  • Shield Factor: 30 (providing an initial layer of defense before health is affected)
  • Speed Factor: 4 (indicating how many spaces Venomshade can move per turn)
  • Range Factor: 6 (allowing him to engage enemies at a distance while staying safe from direct attacks)
  • Damage Factor: 2 (a baseline for calculating damage during attacks)
  • Rolls Per Turn (RPT): 3 (enabling him to launch multiple offensive actions each turn)

Strategy Tips for Playing Venomshade

  • Area Control: Utilize the Poison Cloud to control the battlefield, limiting enemy movement and dealing damage over time.

  • Damage Over Time: Combine Toxic Barrage with the Poison Cloud to maximize damage over multiple turns, ensuring enemies suffer as they try to recover.

  • Defensive Offense: When outnumbered or heavily attacked, activate Venomous Shield to dissuade attackers and turn their aggression against them, ideally before repositioning or launching a counterattack.

  • Power Spike: Save the Toxic Overload for critical moments, especially when facing elite enemies or groups of foes. Timing this ability effectively can turn the tide of battle.


Conclusion

Incorporating Venomshade as an Offensive Hero adds a unique dynamic to the game. His abilities emphasize area control and sustained damage, providing players with strategic options while aligning with the game's theme and mechanics. With his backstory offering an emotional layer, he can resonate well with players looking for depth in character selection.

Feel free to adjust or elaborate anything further to ensure it aligns with your vision for Tower: The Ascend!

yes, but certain effects must be remembered: you can only activate one ability per turn. plus, abilities aren't 'attacks' but are enahncements to attacks. a regular attack does not aquire the effects of a ability. so, for example, Toxic Barrage doubles RPT for ONE turn.

Got it! Thank you for clarifying how abilities work in relation to attacks. Here’s a refined version of Venomshade that incorporates your rules regarding the usage of abilities, ensuring they enhance attacks rather than replace them.


Hero Profile: Venomshade

Real Name: Rex Rorik
Role: Offensive Hero
Appearance: Venomshade wears sleek black armor accented with toxic green highlights. His dual gatling guns are mounted on his forearms, equipped with transparent poison tanks that ominously release fumes. A hood obscures his helmet, creating an enigmatic presence.

Backstory

Once a dedicated soldier, Rex Rorik's life took a tragic turn when he was exposed to a lethal toxin during a covert operation. This exposure granted him terrifying abilities connected to the poison—abilities he now wields against the undead menaces that plague humanity. Haunted by his past, Venomshade fights to reclaim his control and protect those who cannot protect themselves.

Abilities

  • Toxic Barrage: For one turn, Venomshade can double his Rolls Per Turn (RPT) for regular attacks, allowing him to unleash a rapid stream of damage against enemies while enhancing his offensive capabilities.

  • Poison Cloud: Venomshade creates a noxious area of poison gas that lasts for one turn. Any enemies that enter or remain in the designated space will take damage over time and suffer a movement reduction.

  • Venomous Shield: When activated, this shield lasts for one turn and poisons any enemy that attacks Venomshade, damaging them and inflicting the poisoned status effect. This ability provides both offense and defense in a single action.

  • Toxic Overload: For one turn, Venomshade can overcharge his weapons, increasing the damage of his regular attacks by a set factor, allowing for devastating strikes.

Factors

  • Health HP: 100
  • Shield Factor: 30
  • Speed Factor: 4 (number of spaces he can move per turn)
  • Range Factor: 6 (distance he can engage from)
  • Damage Factor: 2 (base damage for attacks)
  • Rolls Per Turn (RPT): 3 (standard attacks per turn)

Strategy Tips for Playing Venomshade

  • Maximize RPT: Use Toxic Barrage in crucial situations where you can unleash multiple attacks on a single target or several enemies in one turn, enhancing your offensive output.

  • Control the Battlefield: Deploy Poison Cloud strategically to funnel enemies into less favorable positions, slowing them down and dealing damage over time to those who attempt to traverse through.

  • Offensive Defense: Leverage the Venomous Shield ability when expecting imminent attacks, gaining damage retribution against foes while protecting your health.

  • Timing is Key: Save Toxic Overload for moments when you need to deal a significant blow, especially against tougher opponents, ensuring that your regular attacks become even more formidable.


Conclusion

Venomshade stands out as an Offensive Hero who perfectly blends aggressive tactics with strategic control elements. His abilities open pathways for dynamic multiplayer strategies while conforming to the rules you've established regarding ability activation and attack mechanics. This depth enhances gameplay and allows players to craft distinctive combat approaches in Tower: The Ascend.

Feel free to adjust or add any specifics that you believe would further align Venomshade with your vision!

hmmmm we need more ideas, like, for example, each Ability myust carry somekind of effect, for example, Toxic Barrage doubles the RPT. but what does Poison Cloud do? does it affect HIS stats, or his ENEMIES stats? and Venomous Shield - does it help him or his enemies, or both? or perhaps harm his enemies and help him? each ability must carry out a type of 'effect' that changes at least one stat on one character. otherwise, it is not an ability.

Understood! Let's refine Venomshade's abilities to ensure that each one has a clear effect that modifies character statistics, either for him or for his enemies. Here’s an updated set of abilities with defined effects:

Hero Profile: Venomshade

Real Name: Rex Rorik
Role: Offensive Hero
Appearance: Venomshade wears sleek black armor highlighted with toxic green accents. His dual gatling guns are mounted on his forearms, paired with transparent poison tanks that ominously release fumes. A hood shrouds his helmet, lending him an air of mystery.

Abilities

  1. Toxic Barrage:

    • Effect: Doubles RPT for one turn, allowing Venomshade to roll additional attack dice. This increase enables him to unleash a flurry of damage against enemies.
    • Mechanics: Each successful hit applies a corrosive status effect, dealing additional damage at the start of the enemy’s next turn.
  2. Poison Cloud:

    • Effect: Deploys a toxic cloud in a chosen area that lasts for one turn. Any enemy that starts their turn within the cloud suffers reduced movement (speed is halved) and takes damage for each turn they remain in it.
    • Mechanics: Additionally, enemies affected by the cloud suffer a temporary decrease in their Defense Factor for the next turn, making them more vulnerable to attacks.
  3. Venomous Shield:

    • Effect: When activated, this shield absorbs incoming damage for one turn (up to its Shield Factor) and deals poison damage to any enemy that initiates an attack against Venomshade. Furthermore, it reduces the attacker’s Damage Factor by a point for their next attack.
    • Mechanics: This means not only does Venomshade protect himself, but he also retaliates against enemies and weakens their offensive capabilities for a short time.
  4. Toxic Overload:

    • Effect: Boosts Venomshade’s Damage Factor by a set amount for one turn. This increase makes all of his regular attacks during this turn significantly more powerful.
    • Mechanics: After the turn ends, however, he incurs a temporary penalty to his Speed Factor for the next turn due to the strain of overcharging his weapons. This adds a strategic layer in deciding when to use this ability.

Quick Summary of Effects

| Ability | Effect on Venomshade | Effect on Enemies | |-------------------|-------------------------------|----------------------------------------| | Toxic Barrage | Doubles RPT | Applies corrosive status damage | | Poison Cloud | None | Halves movement & reduces Defense | | Venomous Shield | Absorbs damage & retaliates | Decreases their Damage Factor | | Toxic Overload | Increases Damage Factor | Penalty to Speed Factor next turn |


Strategy Tips for Playing Venomshade

  • Area Control with Poison Cloud: Use Poison Cloud strategically to zone enemies, limiting their movement and inflicting damage over time. This not only helps contain enemies but also weakens their defenses, making your subsequent attacks more effective.

  • Combo Potential: Combine Toxic Barrage with either Poison Cloud or Venomous Shield to maximize effectiveness. For example, create the cloud first, then use the barrage to hit enemies that are trapped within.

  • Shield and Attack: Activate Venomous Shield just before you expect an enemy to strike, turning their aggression into your advantage while simultaneously mitigating incoming damage.

  • Timing Toxic Overload: Save Toxic Overload for crucial moments in battle, especially when facing high-HP foes or during a critical tactical period. Just be aware of the speed penalty afterward.


Conclusion

With these adjustments, Venomshade's abilities now each carry significant effects that impact both him and his enemies. This layered complexity not only enhances gameplay dynamics but also encourages strategic thinking and planning, aligning with your vision for Tower: The Ascend. If you have any more ideas or directions you’d like to explore, feel free to share!

this is good so far, although you mention a Defense Factor, which was never created. I like to think that the distacne facto acts in place of a Defense factor. last but certainly not least, create a prompt so i can use an AI image maker to create an image of him. give me five possible prompts.

Great clarification about the Distance Factor serving a similar role to a Defense Factor—this keeps the mechanics streamlined! Here’s the updated information reflecting that, as well as five possible prompts for creating an AI-generated image of Venomshade.

Hero Profile: Venomshade

Real Name: Rex Rorik
Role: Offensive Hero
Appearance: Venomshade wears sleek black armor highlighted with toxic green accents. His dual gatling guns are mounted on his forearms, paired with transparent poison tanks that ominously release fumes. A hood shrouds his helmet, lending him an air of mystery.

Abilities Summary

  • Toxic Barrage: Doubles RPT for one turn; applies a corrosive status effect on successful hits.
  • Poison Cloud: Creates a toxic area that halves enemy movement and reduces their Distance Factor for the next turn.
  • Venomous Shield: Absorbs incoming damage, retaliates with poison damage, and reduces enemy Distance Factor for their next attack.
  • Toxic Overload: Increases Venomshade’s Damage Factor for one turn, but incurs a penalty to his Speed Factor on the following turn.

AI Image Generation Prompts for Venomshade

  1. “A futuristic soldier named Venomshade, clad in sleek black armor with toxic green highlights, equipped with dual gatling guns and transparent poison tanks. The character is shrouded in a hood and helmet, surrounded by an ominous swirling poison cloud.”

  2. “Concept art of a sinister hero named Venomshade, featuring black and green military-inspired armor, dual gatling guns ready for battle, and poison tanks that emit green gas. The character stands confidently in a shadowy, post-apocalyptic environment.”

  3. “A dark and brooding character, Venomshade, in black armor with glowing green accents, hooded and armed with imposing gatling guns. Visualize him in a dynamic battle stance, surrounded by a toxic fog.”

  4. “Illustration of Venomshade, an offensive hero in black and green armor, dual gatling guns primed for action. Captured in a tense moment, with poison gas swirling around him, amidst a ruined urban landscape.”

  5. “A detailed portrait of Venomshade, wearing black armor enhanced with toxic green features, holding dual gatling guns. The background shows a dark, mysterious tower filled with poison mist, emphasizing his ominous presence.”

Feel free to modify any of these prompts to better suit your vision! They should provide a good starting point for generating a striking visual of Venomshade. If you need further adjustments or additional ideas, just let me know!