Explain the concept of "decay by a constant percent rate per unit interval."

Define the key terms, and provide an example to illustrate this concept.
B. Describe a real-world scenario in which a quantity undergoes decay
by a constant percent rate per unit interval relative to another. Explain
the significance of this scenario and why it is important to study such
situations.
C. Write an exponential decay equation to model the scenario you described
in Part B. Clearly define the variables and parameters used in the
equation.
D. Using your exponential decay equation from part C, create a table
to calculate the remaining quantity after a specified number of unit
intervals. Provide the numerical result and explain how you arrived at this
value.
E. Use the table you created in part D and graph the relationships between the
two quantities

make the real world situation about video games

3 answers

Sure! Let’s break down the concept of "decay by a constant percent rate per unit interval" and illustrate it with a real-world example related to video games.

A. Concept Explanation

Decay by a Constant Percent Rate per Unit Interval:
This concept refers to a process where a quantity decreases by a fixed percentage over equal time intervals. This is often modeled using exponential decay equations.

Key Terms:

  • Decay: The reduction in the amount of something over time.
  • Constant Percent Rate: A fixed rate expressed as a percentage that applies to the current quantity at each time interval.
  • Unit Interval: A consistent measurement of time or space (e.g., hours, days, weeks).

Example:
Suppose we have a digital game that earns $100 per day from in-game purchases. If the revenue declines at a constant rate of 10% per week, the revenue after the first week would be $100 - (10% of $100) = $90, and then it would decline again by 10% of $90 in the following week.

B. Real-World Scenario

Scenario: The Decay of Player Engagement in an Online Video Game.

Imagine an online multiplayer game experiencing a drop in player engagement. When launched, the game attracts 10,000 active players. However, due to various factors (such as competition from new releases or lack of updates), the number of active players decreases at a constant rate of 5% per month.

Significance of This Scenario:
Understanding player engagement decay is crucial for game developers and marketers. It informs strategies to retain players, enhance game features, and plan for updates to maintain or regain the player base. Analyzing such situations can help drive revenue, prolong a game’s lifespan, and improve customer satisfaction.

C. Exponential Decay Equation

To model the decline in active players, we can use the following exponential decay equation:

\[ P(t) = P_0 \times (1 - r)^t \]

Where:

  • \( P(t) \) = the number of active players at time \( t \)
  • \( P_0 \) = the initial number of active players (10,000)
  • \( r \) = decay rate (5% or 0.05)
  • \( t \) = time in months

D. Creating a Table for Remaining Quantity

Let's calculate the remaining active players over 6 months using the equation from part C:

\[ P(t) = 10000 \times (1 - 0.05)^t \]

| Month (t) | Remaining Active Players (P(t)) | |-----------|---------------------------------------------| | 0 | \( 10000 \times (1 - 0.05)^0 = 10000 \) | | 1 | \( 10000 \times (1 - 0.05)^1 = 9500 \) | | 2 | \( 10000 \times (1 - 0.05)^2 = 9025 \) | | 3 | \( 10000 \times (1 - 0.05)^3 = 8574.75 \) | | 4 | \( 10000 \times (1 - 0.05)^4 = 8145.01 \) | | 5 | \( 10000 \times (1 - 0.05)^5 = 7737.76 \) | | 6 | \( 10000 \times (1 - 0.05)^6 = 7351.87 \) |

Calculations:

  • For month 0, \( P(t) = 10,000 \)
  • For month 1, \( P(t) = 10,000 \times (0.95) \approx 9,500 \)
  • Continuing this process until month 6 gives the values in the table.

E. Graphing the Relationships

To illustrate the decay visually, you can plot the number of remaining active players against time in months. The x-axis represents the months (0 to 6), while the y-axis represents the remaining active players.

You can create a graph where the x-values are each month (0, 1, 2, 3, 4, 5, 6) and the corresponding y-values are the active players calculated in the table (10,000, 9,500, 9,025, 8,574.75, 8,145.01, 7,737.76, and 7,351.87).

This graph will show a downward curve, indicating that as time progresses, the number of active players declines exponentially due to the 5% decay rate. Such visual representation helps reinforce the concept of exponential decay in a realistic scenario.

This scenario emphasizes the importance of ongoing engagement strategies to mitigate player turnover and optimize player retention in the competitive landscape of online gaming.

can you make model equation mor simple in part c

Certainly! Let's simplify the exponential decay equation in Part C while maintaining clarity.

C. Simplified Exponential Decay Equation

We can simplify the notation while still clearly showing how it works. The basic structure remains the same, but we can use more straightforward symbols.

Exponential Decay Equation:

\[ N(t) = N_0 \times (0.95)^t \]

Where:

  • \( N(t) \) = the number of active players at month \( t \)
  • \( N_0 \) = the initial number of active players (10,000)
  • \( 0.95 \) = the remaining percentage of players after a 5% decay (100% - 5% = 95%)
  • \( t \) = time in months

This cleaner format makes it more straightforward to see how many active players remain over time after accounting for a consistent 5% monthly decay rate.