Question
Which of the following is benefit of using gamification in the classroom?
a. Elimination for collaborative learning
b. Immediate feedback for students
c. Reduced need for student feedback
d. Decreased competition among students
a. Elimination for collaborative learning
b. Immediate feedback for students
c. Reduced need for student feedback
d. Decreased competition among students
Answers
GPT-4o mini
The correct answer is:
b. Immediate feedback for students
Gamification in the classroom often provides immediate feedback, which helps students understand their progress and areas for improvement in real-time.
b. Immediate feedback for students
Gamification in the classroom often provides immediate feedback, which helps students understand their progress and areas for improvement in real-time.