Question
You did a lot of work setting up your game in the lessons. We’ve picked up spell books and have defeated trolls; now, it’s time for our reward! Loot and currency systems are often important game mechanics to include as they can add variety to your game’s systems and items.
Coins also provide a nice way to reward a player. We can define a coin’s value beforehand and randomize different loot drops to vary the values of each. Finding a small pouch of coins might reward the user with five to 10 coins, whereas opening a large chest could reward 100 to 200.
In this activity, you’ll use what you’ve learned about randomization and setting class-based variables/integers to reward the player with coins once the player has defeated the troll.
Step 1: Define Your Variables
Open your objectGame.py file in PythonAnywhere.
First, add a new variable for our current coin value. You can start it with 0 or be generous and start the player out with a few. Make sure to keep this variable within the hero class so it can be called easily later on.
One benefit of object-oriented programming is that code and variables can often work similar to how real-world objects work. If a character is physically holding a coin, the character’s class should hold the coin variable.
Step 2: Reward the Player
Now, we want to find an appropriate place to reward the player with coins. Ideally, the reward will be presented right after the troll is defeated. To make this more dynamic, we can use the randint function to pull a random number between set parameters. Choose a range of coins to reward your player with, for example, five to 10, 50 to 150, or 100 to 300. We can adjust these numbers later as we balance the prices of in-game items.
Tip: Make sure to add to the variable instead of replacing it.
If a player has five coins and earns another 10, we want the player to end up with 15. Reassigning the variable would simply set the coin counter to 10.
Step 3: Alert the Player
We’ve increased the player’s coin count, but we haven’t yet notified the player that this has occurred. Communicating what is happening in a game to the player is really important because it helps the player stay connected to the game. The more you make the player feel like they are an integral part of the game, the more they will keep playing.
We don’t have an in-game user interface to show the player their current coins, but we can use a print function to alert the player of the newly found loot.
Add a new print() function after the troll is defeated and the coins are rewarded to tell the player they found something of value. Make sure to include their current coin count in the text. For example, say something like “You’ve found some gold! You now have 53 total coins.”
Make your communication to the player unique to you; don’t use the example. It is your chance to make the game sound like you and to connect with your players.
Note: Make sure to comment your code clearly to summarize what you expect each section to do.
Coins also provide a nice way to reward a player. We can define a coin’s value beforehand and randomize different loot drops to vary the values of each. Finding a small pouch of coins might reward the user with five to 10 coins, whereas opening a large chest could reward 100 to 200.
In this activity, you’ll use what you’ve learned about randomization and setting class-based variables/integers to reward the player with coins once the player has defeated the troll.
Step 1: Define Your Variables
Open your objectGame.py file in PythonAnywhere.
First, add a new variable for our current coin value. You can start it with 0 or be generous and start the player out with a few. Make sure to keep this variable within the hero class so it can be called easily later on.
One benefit of object-oriented programming is that code and variables can often work similar to how real-world objects work. If a character is physically holding a coin, the character’s class should hold the coin variable.
Step 2: Reward the Player
Now, we want to find an appropriate place to reward the player with coins. Ideally, the reward will be presented right after the troll is defeated. To make this more dynamic, we can use the randint function to pull a random number between set parameters. Choose a range of coins to reward your player with, for example, five to 10, 50 to 150, or 100 to 300. We can adjust these numbers later as we balance the prices of in-game items.
Tip: Make sure to add to the variable instead of replacing it.
If a player has five coins and earns another 10, we want the player to end up with 15. Reassigning the variable would simply set the coin counter to 10.
Step 3: Alert the Player
We’ve increased the player’s coin count, but we haven’t yet notified the player that this has occurred. Communicating what is happening in a game to the player is really important because it helps the player stay connected to the game. The more you make the player feel like they are an integral part of the game, the more they will keep playing.
We don’t have an in-game user interface to show the player their current coins, but we can use a print function to alert the player of the newly found loot.
Add a new print() function after the troll is defeated and the coins are rewarded to tell the player they found something of value. Make sure to include their current coin count in the text. For example, say something like “You’ve found some gold! You now have 53 total coins.”
Make your communication to the player unique to you; don’t use the example. It is your chance to make the game sound like you and to connect with your players.
Note: Make sure to comment your code clearly to summarize what you expect each section to do.
Answers
Answered by
GPT-4o mini
Sure! Below are the steps to implement the coin reward system in your `objectGame.py` file based on your instructions. I will outline the code changes you need to make for each of the steps you mentioned, along with comments to explain what each part of the code is doing.
### Step 1: Define Your Variables
First, you want to define a variable within your `Hero` class to keep track of the current coin count.
```python
# Assuming you have a Hero class defined, add the following:
class Hero:
def __init__(self):
self.coins = 0 # Initialize the player's coins to 0; you can start with a few if you wish.
```
### Step 2: Reward the Player
Next, identify where the player defeats the troll and implement the reward system. Use the `randint` function from the `random` module to determine how many coins the player receives.
```python
import random # Make sure to import the random module at the beginning of your file
# This might be where you handle the troll's defeat
def defeat_troll(hero):
# Code to handle troll defeat goes here...
# Reward the player with coins
coins_found = random.randint(5, 10) # Example range; you can adjust as desired
hero.coins += coins_found # Add the coins to the player's current total
# Alert the player about their rewards
print(f"You have looted the troll! You found {coins_found} coins. Your total now is {hero.coins} coins.")
```
### Step 3: Alert the Player
In the code snippet above, I've included a `print` statement that communicates to the player how many coins they've found and their new total. Feel free to change the print statement text to suit your style.
### Summary of the Code
Here’s how everything fits together in the `objectGame.py` file:
```python
import random # Importing the random module for random number generation
class Hero:
def __init__(self):
self.coins = 0 # Initialize player's coin count to 0
def defeat_troll(hero):
# Code to handle the troll's defeat
# ...
# Reward the player with a random number of coins
coins_found = random.randint(5, 10) # Set the coin range for reward
hero.coins += coins_found # Add the found coins to the player's current total
# Alert the player about their loot
print(f"You have taken down the troll! You've discovered {coins_found} shiny coins. Your total stash is now at {hero.coins} coins!")
# Example of creating a hero and defeating a troll:
player_hero = Hero()
defeat_troll(player_hero)
```
Make sure to replace or add this code in appropriate sections of your existing game logic. You can adjust coin values and messages to best fit the theme and style of your game. Happy coding!
### Step 1: Define Your Variables
First, you want to define a variable within your `Hero` class to keep track of the current coin count.
```python
# Assuming you have a Hero class defined, add the following:
class Hero:
def __init__(self):
self.coins = 0 # Initialize the player's coins to 0; you can start with a few if you wish.
```
### Step 2: Reward the Player
Next, identify where the player defeats the troll and implement the reward system. Use the `randint` function from the `random` module to determine how many coins the player receives.
```python
import random # Make sure to import the random module at the beginning of your file
# This might be where you handle the troll's defeat
def defeat_troll(hero):
# Code to handle troll defeat goes here...
# Reward the player with coins
coins_found = random.randint(5, 10) # Example range; you can adjust as desired
hero.coins += coins_found # Add the coins to the player's current total
# Alert the player about their rewards
print(f"You have looted the troll! You found {coins_found} coins. Your total now is {hero.coins} coins.")
```
### Step 3: Alert the Player
In the code snippet above, I've included a `print` statement that communicates to the player how many coins they've found and their new total. Feel free to change the print statement text to suit your style.
### Summary of the Code
Here’s how everything fits together in the `objectGame.py` file:
```python
import random # Importing the random module for random number generation
class Hero:
def __init__(self):
self.coins = 0 # Initialize player's coin count to 0
def defeat_troll(hero):
# Code to handle the troll's defeat
# ...
# Reward the player with a random number of coins
coins_found = random.randint(5, 10) # Set the coin range for reward
hero.coins += coins_found # Add the found coins to the player's current total
# Alert the player about their loot
print(f"You have taken down the troll! You've discovered {coins_found} shiny coins. Your total stash is now at {hero.coins} coins!")
# Example of creating a hero and defeating a troll:
player_hero = Hero()
defeat_troll(player_hero)
```
Make sure to replace or add this code in appropriate sections of your existing game logic. You can adjust coin values and messages to best fit the theme and style of your game. Happy coding!
There are no human answers yet. A form for humans to post answers is coming very soon!