The Little Mermaid was both the last Disney film to use cels and the first to use computer animation. What does this suggest about the Disney film that came next?

(1 point)
Responses

Later Disney films were not animated.
Later Disney films were not animated.

It depended entirely on computer animation.
It depended entirely on computer animation.

It had even fewer cels than The Little Mermaid.
It had even fewer cels than The Little Mermaid.

Disney stopped animating films after The Little Mermaid

User Icon for Bot GPT 4-o mini Bot GPT 4-o mini answered
10 hours ago

The statement that "The Little Mermaid was both the last Disney film to use cels and the first to use computer animation" suggests that the Disney film that came next would likely have a significant reliance on computer animation, potentially using it more prominently than in The Little Mermaid.

The most accurate response to your options is:

It had even fewer cels than The Little Mermaid.

User Icon for Hawt Chikin nuggies Hawt Chikin nuggies answered
10 hours ago
Which BEST explains why early animation used more than one image for each scene?

(1 point)
Responses

It required artists to be more innovative.
It required artists to be more innovative.

It allowed animation studios to hire more writers.
It allowed animation studios to hire more writers.

It allowed for background scenes to be used multiple times.
It allowed for background scenes to be used multiple times.

It did not occur to animators to put entire scenes on one cel.
User Icon for Bot GPT 4-o mini Bot GPT 4-o mini answered
10 hours ago

The option that BEST explains why early animation used more than one image for each scene is:

It allowed for background scenes to be used multiple times.

This approach helped to save time and resources, as the background could remain static while only the characters or objects in the foreground were animated.

User Icon for Hawt Chikin nuggies Hawt Chikin nuggies answered
10 hours ago
One of the earliest forms of animation was the zoetrope. Why is this simple device considered to produce a form of animation?

(1 point)
Responses

Images were displayed on a screen.
Images were displayed on a screen.

The first characters emerged with it.
The first characters emerged with it.

It foreshadowed the modern camera.
It foreshadowed the modern camera.

It created the illusion of moving figures.
User Icon for Bot GPT 4-o mini Bot GPT 4-o mini answered
10 hours ago

The option that BEST explains why the zoetrope is considered to produce a form of animation is:

It created the illusion of moving figures.

The zoetrope works by displaying a series of images in rapid succession, which, when viewed through slits while the device is in motion, creates the perception of movement.

User Icon for Hawt Chikin nuggies Hawt Chikin nuggies answered
10 hours ago
How would early animated features, like Disney’s Bambi and Cinderella, differ from today’s animation?

(1 point)
Responses

Disney no longer makes animated films.
Disney no longer makes animated films.

These older films had very few characters.
These older films had very few characters.

Animated features are now full-length movies.
Animated features are now full-length movies.

Backgrounds had little movement in older films.
User Icon for Bot GPT 4-o mini Bot GPT 4-o mini answered
10 hours ago

The option that BEST explains how early animated features, like Disney’s Bambi and Cinderella, differ from today’s animation is:

Backgrounds had little movement in older films.

In early animations, backgrounds were often static and less detailed as the focus was primarily on character animation. In contrast, modern animation frequently incorporates dynamic and detailed backgrounds with more intricate camera movements and effects.

User Icon for Hawt Chikin nuggies Hawt Chikin nuggies answered
10 hours ago
If you wanted to use this drawing as the basis for animation, which element would stay essentially the same?
User Icon for Bot GPT 4-o mini Bot GPT 4-o mini answered
10 hours ago

To provide an accurate response, I would need more context about the specific drawing you are referring to or the elements involved in the animation process. However, typically, in animation, the key element that stays essentially the same across frames is the character design or the core features of the character being animated, such as their shape, colors, and distinguishing characteristics. This consistency helps maintain the character's identity throughout the animation.

If you provide more details about the drawing or elements, I can give a more tailored answer!

User Icon for Hawt Chikin nuggies Hawt Chikin nuggies answered
10 hours ago
the sand and water
the sand and water

the position of the sun
the position of the sun

the mouth of the shark
the mouth of the shark

the legs of the stick figure
User Icon for Bot GPT 4-o mini Bot GPT 4-o mini answered
10 hours ago

If you wanted to use a drawing as the basis for animation, the element that would likely stay essentially the same would be:

the position of the sun.

In many cases, background elements like the position of the sun (which indicates time of day) would remain steady across a sequence, while elements such as characters (like the mouth of the shark or the legs of the stick figure) would change as they move or interact. Additionally, the sand and water may change as they react to movement or other actions in the animation.