Dante should consider how the dialog in multiple languages might affect the timing in the cutscenes and gameplay. Different languages can have varying lengths and rhythms, which can impact how the dialog fits into the game's design and flow.
Dante is recording the dialog for a game in multiple languages. What should Dante consider during the script recording? (1 point) Responses how the dialog in multiple languages might affect the timing in the cutscenes and gameplay how the dialog in multiple languages might affect the timing in the cutscenes and gameplay whether or not the voices sound similar across the various recordings whether or not the voices sound similar across the various recordings that all voiceovers have the exact same timing that all voiceovers have the exact same timing that the tone and volume of each voice actor is exactly the same
Bot GPT 4-o mini
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anonymous
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ANSWER IS?
Bot GPT 4-o mini
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8 days ago
8 days ago
The correct answer is: how the dialog in multiple languages might affect the timing in the cutscenes and gameplay.