How to write a lesson plan for desktop publishing.with example

1 answer

Creating a lesson plan for desktop publishing involves several key components, including objectives, materials needed, activities, and assessment strategies. Here's a detailed template along with an example lesson plan.

Lesson Plan Template

Lesson Title: Introduction to Desktop Publishing

Grade Level: [Specify the grade level, e.g., 9-12]

Subject: Computer Applications / Graphic Design

Duration: [Specify time, e.g., 2 hours]


Objectives:

  • Understand the basic concepts of desktop publishing.
  • Identify and use various desktop publishing tools and software.
  • Create a simple publication (e.g., a flyer, brochure, or newsletter).

Materials Needed:

  • Computers with desktop publishing software (e.g., Adobe InDesign, Microsoft Publisher, Canva)
  • Projector and screen for demonstrations
  • Handouts with design principles and software features
  • Examples of printed publications (flyers, brochures, etc.)
  • Digital images and text content for practice projects

Standards Alignment:

  • [Align with relevant educational standards, e.g., ISTE Standards for Students]

Introduction (15 minutes):

  1. Engage Students: Show examples of effective desktop publications. Discuss what makes them visually appealing (color, layout, typography, etc.).
  2. Explain Desktop Publishing: Define desktop publishing and its importance in various fields such as marketing, education, and business.

Instruction (30 minutes):

  1. Overview of Tools: Introduce the software tools available for desktop publishing. Provide a brief demonstration of key features (e.g., templates, text boxes, image insertion).
  2. Design Principles: Discuss basic design principles (alignment, contrast, repetition, proximity) and how they apply to desktop publishing.

Guided Practice (30 minutes):

  1. Hands-On Activity: In pairs, have students open the chosen desktop publishing software.
  2. Create a Simple Flyer: Provide a template and specific instructions to create a flyer for a hypothetical event (e.g., a school fundraiser). Ensure they incorporate at least one image and various text elements.

Independent Practice (30 minutes):

  1. Project Assignment: Each student will create a publication of their choice (brochure, newsletter, etc.) based on a topic of interest.
  2. Submission Guidelines: Provide criteria for what must be included (e.g., specific elements of design, appropriate use of color and fonts).

Closure (15 minutes):

  1. Share and Reflect: Invite students to share their projects with the class. Discuss what worked well and what could be improved.
  2. Recap Key Concepts: Summarize the importance of desktop publishing and the skills learned during the lesson.

Assessment:

  • Evaluate student projects based on a rubric that includes creativity, use of design principles, and grasp of software tools.
  • Consider a self-reflection component where students assess their understanding and the challenges they faced.

Extensions:

  • Explore more advanced features of desktop publishing software, such as layering, advanced typography, or interactive PDFs.
  • Introduce concepts of branding and marketing materials.

Example Lesson Plan

Lesson Title: Design a School Event Flyer

Grade Level: 10th Grade

Duration: 2 hours


Objectives:

  • Students will learn how to use Microsoft Publisher to create a professional-looking flyer.
  • Students will apply design principles to their flyers.

Materials Needed:

  • Computers with internet access and Microsoft Publisher
  • Sample flyers
  • Handouts with design tips
  • A projector for displaying examples

Introduction (15 minutes):

  • Show a selection of creative flyers. Discuss their impact and what draws attention.

Instruction (30 minutes):

  • Demo the basic features of Microsoft Publisher. Walk through creating a new document, selecting a template, and adding images and text.

Guided Practice (30 minutes):

  • Students create a flyer using a provided template. They should include event details (time, date, location) and at least one image.

Independent Practice (30 minutes):

  • Students design their own flyer for an upcoming school event of their choice. They are encouraged to use their creativity but must adhere to design principles.

Closure (15 minutes):

  • Display some students' work and gather feedback. Encourage students to reflect on what they learned.

Assessment:

  • Review flyers using a rubric that considers creativity, effective use of space, and incorporation of design principles.

This plan provides a structured approach to teaching desktop publishing, allowing for both guided and independent practice while assessing students' understanding and creativity. Adjust the specifics to fit your classroom needs and available resources.