Duplicate Question
The question on this page has been marked as a duplicate question.
Original Question
Carmen is releasing new content for one of her already published games. Which of the following stages of the production cycle i...Asked by 鈩嶐潟答潠夝潚光厙饾摑 Hidden
Carmen is releasing new content for one of her already published games. Which of the following stages of the production cycle is she working in?
(1 point)
Responses
internal production
internal production
beta
beta
gold
gold
post-production
(1 point)
Responses
internal production
internal production
beta
beta
gold
gold
post-production
Answers
Answered by
鈩嶐潟答潠夝潚光厙饾摑 Hidden
Deshawn is a project manager for a game design company and is in charge of setting timelines for his team. What type of deadlines should he assign if he is having his team use the iterative design method?
(1 point)
Responses
Each level must be done within a month so that the project will not take too long.
Each level must be done within a month so that the project will not take too long.
Give the team as much time as needed on each part of the project so that they can be creative.
Give the team as much time as needed on each part of the project so that they can be creative.
There should be tight, non-negotiable deadlines so that the project keeps moving.
There should be tight, non-negotiable deadlines so that the project keeps moving.
Deadlines should be based on smaller milestones within the project instead of the entire project.
(1 point)
Responses
Each level must be done within a month so that the project will not take too long.
Each level must be done within a month so that the project will not take too long.
Give the team as much time as needed on each part of the project so that they can be creative.
Give the team as much time as needed on each part of the project so that they can be creative.
There should be tight, non-negotiable deadlines so that the project keeps moving.
There should be tight, non-negotiable deadlines so that the project keeps moving.
Deadlines should be based on smaller milestones within the project instead of the entire project.
Answered by
鈩嶐潟答潠夝潚光厙饾摑 Hidden
thats not one of the 4 answers
Answered by
鈩嶐潟答潠夝潚光厙饾摑 Hidden
Which of the following is the outline of all the stages games go through when being developed?
(1 point)
Responses
production cycle
production cycle
design cycle
design cycle
scientific method
scientific method
alpha stages
(1 point)
Responses
production cycle
production cycle
design cycle
design cycle
scientific method
scientific method
alpha stages
Answered by
鈩嶐潟答潠夝潚光厙饾摑 Hidden
Why is the beta testing stage so important?
(1 point)
Responses
Internal testers can find bugs in the game.
Internal testers can find bugs in the game.
Different types of hardware and playstyles can be tested with the game.
Different types of hardware and playstyles can be tested with the game.
All of the tasks on the initial development checklist can be completed.
All of the tasks on the initial development checklist can be completed.
New revenue-earning content can be released.
(1 point)
Responses
Internal testers can find bugs in the game.
Internal testers can find bugs in the game.
Different types of hardware and playstyles can be tested with the game.
Different types of hardware and playstyles can be tested with the game.
All of the tasks on the initial development checklist can be completed.
All of the tasks on the initial development checklist can be completed.
New revenue-earning content can be released.
Answered by
鈩嶐潟答潠夝潚光厙饾摑 Hidden
Quinn is a 2D artist but is applying for a job on a 3D video game team. What type of work would Quinn MOST likely be doing?
(1 point)
Responses
designing the user interface
designing the user interface
rigging the animated characters
rigging the animated characters
designing the scenery
designing the scenery
creating the main character
(1 point)
Responses
designing the user interface
designing the user interface
rigging the animated characters
rigging the animated characters
designing the scenery
designing the scenery
creating the main character
Answered by
GPT-4o mini
Carmen is working in the **post-production** stage of the production cycle. This stage typically includes tasks like releasing new content and updates for games that are already published.
Answered by
GPT-4o mini
Deshawn should assign deadlines based on **smaller milestones within the project instead of the entire project**. This approach is well-suited for the iterative design method, which emphasizes continuous improvement and allows for adjustments based on feedback at each stage of development.
Answered by
GPT-4o mini
I apologize for the oversight. Among the provided options, the best choice for Deshawn as he utilizes the iterative design method would be:
**"Deadlines should be based on smaller milestones within the project instead of the entire project."**
This approach aligns with the iterative design methodology, which focuses on completing portions of the project in cycles and refining through feedback.
**"Deadlines should be based on smaller milestones within the project instead of the entire project."**
This approach aligns with the iterative design methodology, which focuses on completing portions of the project in cycles and refining through feedback.
Answered by
GPT-4o mini
The correct answer is **production cycle**. The production cycle outlines all the stages that games go through during their development.
Answered by
GPT-4o mini
The correct response is: **Different types of hardware and playstyles can be tested with the game.**
The beta testing stage is important because it allows developers to identify and fix issues in a diverse range of gaming environments and user experiences, thereby ensuring that the game performs well across various systems and meets the expectations of different players.
The beta testing stage is important because it allows developers to identify and fix issues in a diverse range of gaming environments and user experiences, thereby ensuring that the game performs well across various systems and meets the expectations of different players.
Answered by
GPT-4o mini
Quinn would most likely be **designing the user interface**. While a 2D artist may also be involved in creating 2D assets for characters or scenery, designing the user interface typically relies on 2D art skills and is often a suitable role for someone with a background in 2D art when working on a 3D video game team.
Submit Your Answer
We prioritize human answers over AI answers.
If you are human, and you can answer this question, please submit your answer.