Question

In programming, a class is most like which of these?

(1 point)
Responses

a blueprint

a blueprint

a brain

a brain

a library

a library

a muscle

a muscle
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1 answer

In programming, a class is most like a blueprint.

A class defines the structure and behavior (attributes and methods) of objects created from it, just as a blueprint outlines the design and specifications for building a physical structure.