In programming, a class is most like a blueprint.
A class defines the structure and behavior (attributes and methods) of objects created from it, just as a blueprint outlines the design and specifications for building a physical structure.
In programming, a class is most like which of these?
(1 point)
Responses
a blueprint
a blueprint
a brain
a brain
a library
a library
a muscle
a muscle
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1 answer
In programming, a class is most like a blueprint.
A class defines the structure and behavior (attributes and methods) of objects created from it, just as a blueprint outlines the design and specifications for building a physical structure.