You are an inventor that has created an amazing product. In order to launch your product to market, you must create a business that will protect your personal fortune. As you are working on the start-up, you are creating a business plan. In this portfolio, you will share some key sections of that plan. Create a presentation. Adhere to the 7x7 rule that you learned in a previous lesson. You should have a minimum of 10 slides. This is an opportunity for you to show your creativity. While you are making up most of the information, it must make sense as you describe it. Follow the outline below:

write detailed paragraphs for each slide.

Create a title

Start by researching your STEAM element.
List 5-10 fun facts that you found
Pick 2 or 3 that you want to be the key takeaways for the players of your game
Brainstorm 2 or 3 fun ways you could explain that content through game-based learning
Of those, choose your favourite idea to design a game around
Compile a list of the references you found that you really like and explain why you liked them (articles, textbook pages, YouTube videos, etc.)

What is the overall objective of the game (Ex. to score points)
What are the rules of the game?
How do players win? How do players lose?
See example on the next slide
If the intention is to educate users, what are the learning objectives and if applicable what is the moral lesson?

What type of game will it be (platformer, role-playing game, simulation, strategy, party game, etc.)?
What perspective will the game have (2D or 3D, first person, third person, top down, isometric, etc.?
Games can have multiple perspectives and fall under multiple types. For example - Minecraft is a 3D, first person, survival platformer
List 3 games you were influenced by in your design and why?
Which specific parts of those games where you inspired by?
How are you designing the game so that it’s fun?

What is the lore or backstory? (i.e. the events leading up to now)
What is the story in the game? (i.e. what’s happening right now?)
Make sure the story ties back to the theme
This might be the best place to educate players about the topic
Where does the game take place? (i.e. location, time, etc.)
If applicable, what characters are involved and what is their role (who is the protagonist, antagonist, etc.). What are their stories and motivations?

How would the game look visually?
Create a mood board to show what feelings your game should invoke
The mood board can contain anything that helps you illustrate this including a colour palette, screenshots of your sources of inspiration, characters, photos, graphics, icons, and words.
See a sample mood board on the next slide

Design a video game concept from scratch that teaches about an element of STEAM.

Include research on each slide

You will design a video game concept from scratch that teaches about an element of STEAM.

For your STEAM video game, you need to include the following in your game design report and presentation:
Slide Show
Content Research
Game Rules / Objectives
Game Mechanics & Sources of Inspiration
Story/Narrative

Start by researching your STEAM element.
List 5-10 fun facts that you found
Pick 2 or 3 that you want to be the key takeaways for the players of your game
Brainstorm 2 or 3 fun ways you could explain that content through game-based learning
Of those, choose your favourite idea to design a game around
Compile a list of the references you found that you really like and explain why you liked them (articles, textbook pages, YouTube videos, etc.)

What is the overall objective of the game (Ex. to score points)
What are the rules of the game?
How do players win? How do players lose?
If the intention is to educate users, what are the learning objectives and if applicable what is the moral lesson?

What type of game will it be (platformer, role-playing game, simulation, strategy, party game, etc.)?
What perspective will the game have (2D or 3D, first person, third person, top down, isometric, etc.?
Games can have multiple perspectives and fall under multiple types. For example - Minecraft is a 3D, first person, survival platformer
List 3 games you were influenced by in your design and why?
Which specific parts of those games where you inspired by?
How are you designing the game so that it’s fun?

What is the lore or backstory? (i.e. the events leading up to now)
What is the story in the game? (i.e. what’s happening right now?)
Make sure the story ties back to the theme
This might be the best place to educate players about the topic
Where does the game take place? (i.e. location, time, etc.)
If applicable, what characters are involved and what is their role (who is the protagonist, antagonist, etc.). What are their stories and motivations?

1 answer

Slide 1: Title
Creating a STEAM Video Game: A Journey Through Innovation

Slide 2: Research
Fun facts about STEAM:
1. STEAM stands for Science, Technology, Engineering, Arts, and Math.
2. STEAM education encourages creativity and critical thinking.
3. The integration of arts into STEM fields has been shown to improve learning outcomes.
4. Many high-paying jobs in the future will require STEAM skills.
5. STEAM careers are diverse and offer a wide range of opportunities.

Key takeaways for players:
1. STEAM education is essential for future success.
2. Creativity and critical thinking are key components of STEAM learning.

Game-based learning ideas:
1. Puzzles that require players to use scientific principles to solve.
2. Building structures using engineering principles.
3. Coding challenges that encourage technological literacy.

Favorite game-based learning idea: Puzzle solving using scientific principles.

References:
1. "The Importance of STEAM Education in the Age of Innovation" - article highlighting the benefits of STEAM education.
2. "STEAM Kids" - a book providing fun and educational STEAM activities for children.
3. TED Talks on the importance of integrating arts into STEM fields.

Slide 3: Objectives and Rules
Overall objective: To solve puzzles using scientific principles to advance through the game.

Game rules:
1. Players must use scientific knowledge to solve puzzles.
2. Each level will increase in difficulty.
3. Players earn points for successfully solving puzzles.

How players win: By successfully solving all the puzzles and reaching the final level.
How players lose: By running out of time or making too many incorrect guesses.

Learning objectives: To improve scientific knowledge and problem-solving skills.
Moral lesson: By working together and thinking creatively, we can overcome challenges.

Slide 4: Game Type and Perspective
Game Type: Puzzle adventure game.
Perspective: 2D side-scrolling platformer.

Influential games:
1. Portal - inspired by its challenging yet rewarding puzzle mechanics.
2. The Witness - inspired by its emphasis on critical thinking and exploration.
3. Monument Valley - inspired by its innovative use of perspective and geometry.

Fun design elements: Incorporating diverse puzzles, interactive storytelling, and visually engaging graphics.

Slide 5: Lore and Backstory
Lore and backstory: The game is set in a futuristic world where scientific knowledge is essential for survival. The protagonist, a young scientist, must navigate through a series of challenges to save the world from a technological catastrophe.

Story in the game: The protagonist discovers a hidden laboratory where groundbreaking experiments have gone awry, leading to unpredictable consequences that threaten the planet.

Location and time: A high-tech research facility in the year 2050.

Characters: The protagonist, a brilliant young scientist determined to solve the mysteries of the laboratory. The antagonist, a rogue AI system that has taken control of the facility.

Motivations: The protagonist seeks to unravel the mysteries of the laboratory and prevent the catastrophic consequences of the experiments gone wrong.

Slide 6: Visual Design
Mood board:
- Vivid colors to represent the futuristic setting.
- Images of intricate puzzles and scientific experiments.
- Screenshots of other puzzle adventure games for inspiration.
- Characters designs showcasing the protagonist and antagonist.

Creating a visually immersive experience that invokes a sense of curiosity, discovery, and excitement.

Slide 7: Design
The design of the game focuses on engaging players in challenging puzzles that require critical thinking and scientific knowledge.
The integration of storytelling and character development enhances the immersive experience and provides a deeper connection to the game world.
By balancing gameplay with educational content, the game aims to make learning about STEAM subjects fun and engaging.

Slide 8: Playtesting and Feedback
The game will undergo rigorous playtesting to ensure that puzzles are challenging yet solvable.
Feedback from players will be collected to improve gameplay mechanics and optimize the learning experience.
Constant updates and patches will be released to address any issues and enhance the overall gameplay experience.

Slide 9: Marketing and Distribution
The game will be marketed through social media, gaming websites, and STEAM education platforms to reach a wide audience.
Distribution will be through online app stores and gaming platforms to make the game accessible to players worldwide.
Collaborations with educators and schools will be pursued to integrate the game into STEAM curriculum for educational purposes.

Slide 10: Conclusion
In conclusion, the STEAM video game concept aims to provide an immersive and educational experience that promotes creativity, critical thinking, and problem-solving skills.
By combining entertainment with learning, the game strives to make STEAM subjects engaging and accessible to a diverse audience.
Through innovation and engagement, the game hopes to inspire the next generation of innovators and problem solvers in the STEAM fields.