Question

You are an inventor that has created an amazing product. In order to launch your product to market, you must create a business that will protect your personal fortune. As you are working on the start-up, you are creating a business plan. In this portfolio, you will share some key sections of that plan. Create a presentation. Adhere to the 7x7 rule that you learned in a previous lesson. You should have a minimum of 10 slides. This is an opportunity for you to show your creativity. While you are making up most of the information, it must make sense as you describe it. Follow the outline below:


write detailed paragraphs for each slide.

Start by researching your STEAM element.
List 5-10 fun facts that you found
Pick 2 or 3 that you want to be the key takeaways for the players of your game
Brainstorm 2 or 3 fun ways you could explain that content through game-based learning
Of those, choose your favourite idea to design a game around
Compile a list of the references you found that you really like and explain why you liked them (articles, textbook pages, YouTube videos, etc.)

What is the overall objective of the game (Ex. to score points)
What are the rules of the game?
How do players win? How do players lose?
See example on the next slide
If the intention is to educate users, what are the learning objectives and if applicable what is the moral lesson?

What type of game will it be (platformer, role-playing game, simulation, strategy, party game, etc.)?
What perspective will the game have (2D or 3D, first person, third person, top down, isometric, etc.?
Games can have multiple perspectives and fall under multiple types. For example - Minecraft is a 3D, first person, survival platformer
List 3 games you were influenced by in your design and why?
Which specific parts of those games where you inspired by?
How are you designing the game so that it’s fun?

What is the lore or backstory? (i.e. the events leading up to now)
What is the story in the game? (i.e. what’s happening right now?)
Make sure the story ties back to the theme
This might be the best place to educate players about the topic
Where does the game take place? (i.e. location, time, etc.)
If applicable, what characters are involved and what is their role (who is the protagonist, antagonist, etc.). What are their stories and motivations?

How would the game look visually?
Create a mood board to show what feelings your game should invoke
The mood board can contain anything that helps you illustrate this including a colour palette, screenshots of your sources of inspiration, characters, photos, graphics, icons, and words.
See a sample mood board on the next slide

Design a video game concept from scratch that teaches about an element of STEAM.

Include research on each slide

You will design a video game concept from scratch that teaches about an element of STEAM.


For your STEAM video game, you need to include the following in your game design report and presentation:
Slide Show
Content Research
Game Rules / Objectives
Game Mechanics & Sources of Inspiration
Story/Narrative

Start by researching your STEAM element.
List 5-10 fun facts that you found
Pick 2 or 3 that you want to be the key takeaways for the players of your game
Brainstorm 2 or 3 fun ways you could explain that content through game-based learning
Of those, choose your favourite idea to design a game around
Compile a list of the references you found that you really like and explain why you liked them (articles, textbook pages, YouTube videos, etc.)

What is the overall objective of the game (Ex. to score points)
What are the rules of the game?
How do players win? How do players lose?
If the intention is to educate users, what are the learning objectives and if applicable what is the moral lesson?

What type of game will it be (platformer, role-playing game, simulation, strategy, party game, etc.)?
What perspective will the game have (2D or 3D, first person, third person, top down, isometric, etc.?
Games can have multiple perspectives and fall under multiple types. For example - Minecraft is a 3D, first person, survival platformer
List 3 games you were influenced by in your design and why?
Which specific parts of those games where you inspired by?
How are you designing the game so that it’s fun?

What is the lore or backstory? (i.e. the events leading up to now)
What is the story in the game? (i.e. what’s happening right now?)
Make sure the story ties back to the theme
This might be the best place to educate players about the topic
Where does the game take place? (i.e. location, time, etc.)
If applicable, what characters are involved and what is their role (who is the protagonist, antagonist, etc.). What are their stories and motivations?

Answers

GPT 3.5
Slide 1: Introduction

Welcome to the presentation for our new video game concept that teaches about an element of STEAM. In this presentation, we will explore the research conducted, game rules and objectives, game mechanics, sources of inspiration, and the story/narrative of our game.

Slide 2: Research

We conducted research on the STEAM element of physics and discovered 5 fun facts:
1. The first law of thermodynamics states that energy cannot be created or destroyed, only transferred or converted.
2. The speed of light in a vacuum is approximately 299,792 kilometers per second.
3. Newton's third law of motion states that for every action, there is an equal and opposite reaction.
4. Quantum mechanics is the study of subatomic particles and how they interact.
5. The force of gravity is what keeps our feet on the ground.

Key takeaways for players:
1. Understanding the laws of physics and how they govern the universe.
2. Appreciating the complexity and beauty of the natural world.

Fun ways to explain content through game-based learning:
1. Puzzles that require players to apply physics principles to solve.
2. Challenges that involve manipulating gravitational forces to progress through levels.

References:
- "The Physics of Everyday Phenomena" textbook
- PhysicsGirl YouTube channel
- National Geographic article on quantum mechanics

Slide 3: Game Objectives and Rules

Objective: The overall objective of the game is to navigate through levels by applying principles of physics and solving challenges using various tools and mechanics.

Rules:
- Players must solve puzzles and challenges to progress.
- Players can use tools such as gravity manipulators and energy converters.
- Players lose if they fail to solve a puzzle or fall into a trap.

Learning objectives: Players will learn about the laws of physics and how they impact the world around them. The moral lesson is to appreciate the complexities of nature and the importance of scientific knowledge.

Slide 4: Game Type and Perspective

Game type: Our game will be a platformer with puzzle elements, incorporating physics-based mechanics.

Perspective: The game will have a 2D perspective, allowing players to navigate through levels and interact with puzzles and challenges effectively.

Influences:
1. Portal: We were inspired by the puzzle-solving mechanics and use of physics in gameplay.
2. Limbo: The atmospheric and immersive quality of the game influenced our art style and storytelling.
3. Ori and the Blind Forest: The platforming elements and emotional storytelling inspired aspects of our game design.

Designing for fun: We are designing the game to be challenging yet rewarding, with intuitive gameplay mechanics and engaging puzzles to provide an enjoyable experience for players.

Slide 5: Lore and Backstory

Lore: The game is set in a futuristic world where advanced technology allows for the manipulation of gravity and energy. Players take on the role of a young scientist tasked with navigating through a series of challenges to uncover the secrets of the universe.

Story: The protagonist must solve puzzles and overcome obstacles to unlock the mysteries of the cosmos and prevent a catastrophic event from occurring.

Setting: The game takes place in a high-tech research facility where groundbreaking experiments in physics are conducted.

Characters: The protagonist is a brilliant young physicist driven by a passion for discovery, while the antagonist is a rogue scientist seeking to exploit the power of physics for personal gain.

Slide 6: Visual Design

Mood Board: Our game will evoke a sense of wonder and exploration, with a color palette of deep blues and vibrant greens to convey a futuristic and ethereal atmosphere. The visuals will be a mix of detailed environments, intricate puzzles, and dynamic character animations.

Include images: Various images of futuristic technology, cosmic landscapes, and character sketches to illustrate the visual style of the game.

Slide 7: Concept Art

Show concept art and character designs to give a glimpse of the visual aesthetic of the game. This will help players visualize the world and characters they will interact with throughout the gameplay experience.

Slide 8: Mechanics and Gameplay

Explain the core mechanics of the game, such as gravity manipulation, energy conversion, and puzzle-solving. Players will use these mechanics to navigate through levels, overcome obstacles, and unlock new abilities.

Slide 9: Level Design

Discuss the level design of the game, including the progression of challenges, increasing difficulty, and unique elements introduced in each level. Players will encounter a variety of puzzles and obstacles that test their understanding of physics principles.

Slide 10: Conclusion

In conclusion, our video game concept aims to educate players about the fascinating world of physics through engaging gameplay, immersive storytelling, and stunning visuals. By blending entertainment with educational content, we hope to inspire curiosity and appreciation for the laws of the universe. Thank you for joining us on this journey through the realms of STEAM education in gaming.