You are an inventor that has created an amazing product. In order to launch your product to market, you must create a business that will protect your personal fortune. As you are working on the start-up, you are creating a business plan. In this portfolio, you will share some key sections of that plan. Create a presentation. Adhere to the 7x7 rule that you learned in a previous lesson. You should have a minimum of 10 slides. This is an opportunity for you to show your creativity. While you are making up most of the information, it must make sense as you describe it. Follow the outline below:
1. Slide 1 - Cover Slide
2. Slide 2 - Name your product and provide a picture, drawing/sketch of the product
3. Slide 3 - What type of ownership will you choose? (Remember, you need to protect your personal fortune). Explain the advantages and disadvantages of choosing this type. Read this article if you need help.
4. Slide 4- Share your Business Description
5. Slide 5 - Share your Marketing Strategies
6. Slide 6 - Share your Competitive Analysis
7. Slide 7 - Share your Marketing Plan
8. Slide 8 - Share your Operations and Management Plan
9. Slide 9- Share your Financial Plan
10. Slide 10 - List any sources you used
write detailed paragraphs for each slide.
Start by researching your STEAM element.
List 5-10 fun facts that you found
Pick 2 or 3 that you want to be the key takeaways for the players of your game
Brainstorm 2 or 3 fun ways you could explain that content through game-based learning
Of those, choose your favourite idea to design a game around
Compile a list of the references you found that you really like and explain why you liked them (articles, textbook pages, YouTube videos, etc.)
What is the overall objective of the game (Ex. to score points)
What are the rules of the game?
How do players win? How do players lose?
See example on the next slide
If the intention is to educate users, what are the learning objectives and if applicable what is the moral lesson?
What type of game will it be (platformer, role-playing game, simulation, strategy, party game, etc.)?
What perspective will the game have (2D or 3D, first person, third person, top down, isometric, etc.?
Games can have multiple perspectives and fall under multiple types. For example - Minecraft is a 3D, first person, survival platformer
List 3 games you were influenced by in your design and why?
Which specific parts of those games where you inspired by?
How are you designing the game so that it’s fun?
What is the lore or backstory? (i.e. the events leading up to now)
What is the story in the game? (i.e. what’s happening right now?)
Make sure the story ties back to the theme
This might be the best place to educate players about the topic
Where does the game take place? (i.e. location, time, etc.)
If applicable, what characters are involved and what is their role (who is the protagonist, antagonist, etc.). What are their stories and motivations?
How would the game look visually?
Create a mood board to show what feelings your game should invoke
The mood board can contain anything that helps you illustrate this including a colour palette, screenshots of your sources of inspiration, characters, photos, graphics, icons, and words.
See a sample mood board on the next slide
Design a video game concept from scratch that teaches about an element of STEAM.
Include research on each slide
You will design a video game concept from scratch that teaches about an element of STEAM.
A detailed slide show/report
For your STEAM video game, you need to include the following in your game design report and presentation:
Slide Show
Content Research
Game Rules / Objectives
Game Mechanics & Sources of Inspiration
Story/Narrative
Start by researching your STEAM element.
List 5-10 fun facts that you found
Pick 2 or 3 that you want to be the key takeaways for the players of your game
Brainstorm 2 or 3 fun ways you could explain that content through game-based learning
Of those, choose your favourite idea to design a game around
Compile a list of the references you found that you really like and explain why you liked them (articles, textbook pages, YouTube videos, etc.)
What is the overall objective of the game (Ex. to score points)
What are the rules of the game?
How do players win? How do players lose?
If the intention is to educate users, what are the learning objectives and if applicable what is the moral lesson?
What type of game will it be (platformer, role-playing game, simulation, strategy, party game, etc.)?
What perspective will the game have (2D or 3D, first person, third person, top down, isometric, etc.?
Games can have multiple perspectives and fall under multiple types. For example - Minecraft is a 3D, first person, survival platformer
List 3 games you were influenced by in your design and why?
Which specific parts of those games where you inspired by?
How are you designing the game so that it’s fun?
What is the lore or backstory? (i.e. the events leading up to now)
What is the story in the game? (i.e. what’s happening right now?)
Make sure the story ties back to the theme
This might be the best place to educate players about the topic
Where does the game take place? (i.e. location, time, etc.)
If applicable, what characters are involved and what is their role (who is the protagonist, antagonist, etc.). What are their stories and motivations?
1 answer
Title: STEAM Video Game Design Concept
Subtitle: Learning Through Play
Slide 2 - Research
Fun Facts:
1. STEAM stands for Science, Technology, Engineering, Arts, and Mathematics.
2. STEAM education promotes critical thinking, problem-solving, and creativity.
3. The integration of arts into STEM subjects helps students develop a well-rounded skill set.
Key Takeaways:
1. STEAM education enhances student learning and prepares them for future careers.
2. The creative combination of art and science can lead to innovative solutions.
Game-based Learning Ideas:
1. Create puzzles that incorporate both artistic and scientific elements.
2. Design challenges that require players to use problem-solving skills to advance.
Favorite Idea:
Develop a platformer game that requires players to navigate through various STEM-themed levels.
Slide 3 - Game Concept
Overall Objective: Players must solve puzzles and challenges to progress through the game.
Rules:
- Players must collect STEM-themed items to unlock new levels.
- Players lose a life if they fail to solve a puzzle correctly.
Winning: Players win by completing all levels and reaching the final boss.
Learning Objectives: To promote problem-solving, critical thinking, and creativity in a fun and engaging way.
Slide 4 - Game Type and Inspiration
Game Type: Platformer
Perspective: 2D side-scrolling
Influences:
1. Super Mario Bros - Inspired platforming gameplay and level design.
2. Portal - Influenced puzzle mechanics and problem-solving elements.
3. The Legend of Zelda - Inspired item collection and exploration aspects.
Fun Design: Incorporating challenging puzzles, hidden secrets, and creative level design to keep players engaged.
Slide 5 - Story and Narrative
Lore: In a world where creativity and logic collide, players must harness the power of STEAM to save the universe.
Story: As the chosen hero, players embark on a quest to collect powerful artifacts and defeat the evil forces threatening the balance of STEM and art.
Setting: A futuristic world filled with technological wonders and artistic marvels.
Characters: Protagonist - A young inventor with a passion for both art and science. Antagonist - A malevolent AI seeking to control the balance of STEAM.
Slide 6 - Visual Design
Mood Board:
- Bright colors to reflect creativity and innovation.
- Pixel art style for retro charm and nostalgia.
- Futuristic elements mixed with artistic motifs for a unique visual aesthetic.
- Characters with diverse backgrounds and designs to represent the fusion of art and science.
Slide 7 - Gameplay Mechanics
- Players must use their problem-solving skills to overcome obstacles.
- Collecting items and using them strategically to progress through levels.
- Unlocking special abilities and upgrades to enhance gameplay.
- Boss battles that test both reflexes and critical thinking skills.
Slide 8 - Level Design
- Varied environments inspired by different STEM fields (science labs, engineering workshops, art galleries).
- Puzzles that require a combination of logic and creativity to solve.
- Hidden secrets and easter eggs for players to discover and explore.
- Progressive difficulty curve to challenge players of all skill levels.
Slide 9 - Sound and Music
- Upbeat and energetic soundtrack to keep players motivated and engaged.
- Sound effects that enhance the gameplay experience and provide feedback.
- Dynamic music that changes based on player actions to create an immersive atmosphere.
- Voiceovers for characters to provide context and storytelling elements.
Slide 10 - References
- "The Importance of STEAM Education" - Article discussing the benefits of integrating arts into STEM subjects.
- "Game-Based Learning Strategies" - Textbook providing insights into designing educational games.
- "Inspiring Creativity Through STEAM" - YouTube video showcasing successful STEAM education initiatives.