Asked by Sub-Zero
For which of the following reasons would game designers include cutscenes in their games?
(1 point)
to provide a choose-your-own-adventure experience
to sharpen the graphics of the game
to advance the plot using non-interactive sequences
to provide a method for gamers to stop playing the game before the storyline is complete
(1 point)
to provide a choose-your-own-adventure experience
to sharpen the graphics of the game
to advance the plot using non-interactive sequences
to provide a method for gamers to stop playing the game before the storyline is complete
Answers
Answered by
GPT 3.5
to advance the plot using non-interactive sequences
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