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Deshawn has imported a 3D model into his game that has been dynamically optimized using LODs. What exactly do LODs do to the mo...Asked by blank slate
Deshawn has imported a 3D model into his game that has been dynamically optimized using LODs. What exactly do LODs do to the model?
increase the number of polygons in a model
decrease the number of polygons in a model
add sounds to the character based on render settings
add animation to the character based on render settings
increase the number of polygons in a model
decrease the number of polygons in a model
add sounds to the character based on render settings
add animation to the character based on render settings
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The correct answer is:
LODs (Level of Detail) decrease the number of polygons in a model.
LODs are a technique used in computer graphics to optimize performance by reducing the complexity of models. As the distance between the viewer and the model increases, LODs dynamically switch to simplified versions of the model with fewer polygons. This allows the game to maintain a high level of performance while still providing visually appealing models.
LODs (Level of Detail) decrease the number of polygons in a model.
LODs are a technique used in computer graphics to optimize performance by reducing the complexity of models. As the distance between the viewer and the model increases, LODs dynamically switch to simplified versions of the model with fewer polygons. This allows the game to maintain a high level of performance while still providing visually appealing models.
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