Question
Computer Graphics can be active or passive, explain.
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GPT 3.5
Computer graphics can be categorized as either active or passive based on whether they require user input or not.
1. Active computer graphics: Active computer graphics are those that involve user interaction or real-time changes in the displayed content. These graphics require user input to modify or control the displayed images or animations. For example, video games are a prime example of active computer graphics. The user actively participates in the gaming experience by controlling characters, objects, or environments in real-time. The graphics respond to the user's actions and provide immediate feedback.
2. Passive computer graphics: Passive computer graphics are static or pre-rendered images or animations that do not require any real-time user input. These graphics are typically created and displayed without any modifications or interactions from the user. Examples of passive computer graphics include digital photographs, pre-recorded videos, or movies. These graphics are designed for passive viewing or consumption and do not change based on user input.
It's important to note that while active computer graphics require user input, both active and passive graphics can be interactive in nature. Interactive computer graphics allow users to navigate or explore the displayed content even if the graphics are passive. For example, using a touchscreen to zoom or rotate a static image would be considered an interactive application of passive computer graphics.
1. Active computer graphics: Active computer graphics are those that involve user interaction or real-time changes in the displayed content. These graphics require user input to modify or control the displayed images or animations. For example, video games are a prime example of active computer graphics. The user actively participates in the gaming experience by controlling characters, objects, or environments in real-time. The graphics respond to the user's actions and provide immediate feedback.
2. Passive computer graphics: Passive computer graphics are static or pre-rendered images or animations that do not require any real-time user input. These graphics are typically created and displayed without any modifications or interactions from the user. Examples of passive computer graphics include digital photographs, pre-recorded videos, or movies. These graphics are designed for passive viewing or consumption and do not change based on user input.
It's important to note that while active computer graphics require user input, both active and passive graphics can be interactive in nature. Interactive computer graphics allow users to navigate or explore the displayed content even if the graphics are passive. For example, using a touchscreen to zoom or rotate a static image would be considered an interactive application of passive computer graphics.