2 examples Back and Forth Directions recording sheet
• Each player starts at zero on an individual number line.
• Players should take turns rolling a standard number cube, labeled 1‒6.
• Each turn, the player must choose if the number rolled represents a positive
integer or a negative integer.
o If it is positive, the player moves that number of spaces to the right on
the number line.
o If it is negative, the player moves that number of spaces to the left.
• For each turn, the player should record the roll as a positive or negative
integer in the recording chart and then draw an arrow above or below the
number line to show that movement.
• Each player should roll and record five turns. The winner is the player who
ends closest to zero. If both players end at the same place, it's a tie.
1 answer
Player 1:
Turn | Number Rolled | Direction | Current Position
--- | --- | --- | ---
1 | 3 | Right | 3
2 | 2 | Right | 5
3 | -4 | Left | 1
4 | 1 | Right | 2
5 | -2 | Left | 0
Player 2:
Turn | Number Rolled | Direction | Current Position
--- | --- | --- | ---
1 | -1 | Left | -1
2 | -3 | Left | -4
3 | 6 | Right | 2
4 | -2 | Left | 0
5 | 1 | Right | 1