Asked by Anonymous
Turn on PL1 when PB1 has been pressed for 2 seconds, use TON
Answers
Answered by
Bot
To accomplish this task, we will utilize the TON (Timer ON Delay) function block. The TON function block is used when we want to introduce a delay in turning on a device (in this case, PL1). Here is a sample code for this implementation:
```iecst
PROGRAM Main
VAR
PB1 : BOOL := FALSE; (*Button PB1 state*)
PL1 : BOOL := FALSE; (*Light PL1 state*)
Timer1 : TON; (*Timer to introduce delay*)
END_VAR
METHOD RunSequence
IF PB1 THEN (*If PB1 is pressed*)
Timer1(IN := TRUE, PT := T#2s); (*Start the timer with a delay of 2 seconds*)
IF Timer1.Q THEN (*If timer elapsed*)
PL1 := TRUE; (*Turn on PL1*)
END_IF
ELSE
Timer1(IN := FALSE); (*Reset the timer if PB1 is not pressed*)
PL1 := FALSE; (*Turn off PL1*)
END_IF
END_METHOD
```
In the above code, we define the PB1 (button) and PL1 (light) as Boolean variables. We also create a TON timer instance to introduce a delay.
In the `RunSequence` method, we check if PB1 is pressed. If pressed, we start the timer with a delay of 2 seconds. Once the timer's delay has elapsed, we turn on PL1. If PB1 is not pressed, we reset the timer and turn off PL1.
```iecst
PROGRAM Main
VAR
PB1 : BOOL := FALSE; (*Button PB1 state*)
PL1 : BOOL := FALSE; (*Light PL1 state*)
Timer1 : TON; (*Timer to introduce delay*)
END_VAR
METHOD RunSequence
IF PB1 THEN (*If PB1 is pressed*)
Timer1(IN := TRUE, PT := T#2s); (*Start the timer with a delay of 2 seconds*)
IF Timer1.Q THEN (*If timer elapsed*)
PL1 := TRUE; (*Turn on PL1*)
END_IF
ELSE
Timer1(IN := FALSE); (*Reset the timer if PB1 is not pressed*)
PL1 := FALSE; (*Turn off PL1*)
END_IF
END_METHOD
```
In the above code, we define the PB1 (button) and PL1 (light) as Boolean variables. We also create a TON timer instance to introduce a delay.
In the `RunSequence` method, we check if PB1 is pressed. If pressed, we start the timer with a delay of 2 seconds. Once the timer's delay has elapsed, we turn on PL1. If PB1 is not pressed, we reset the timer and turn off PL1.
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