1 Which of the following terms is used to describe the rewards earned by or given to a player as positive reinforcement?

(1 point)
Responses

breadcrumbs

funneling

invisible walls

boundaries

2 Game feel is sometimes referred to as _______.

(1 point)
Responses

user input

game juice

interaction

post effect

3 In Caleb’s new labyrinth game, he has designed invisible barriers within the hedge walls that force the players to stay within the various routes in the labyrinth; they can’t push through the hedge as a shortcut to a new path. What technique is Caleb using?

(1 point)
Responses

post effects

breadcrumbs

positive rewards

funneling

1 answer

1. breadcrumbs
2. game juice
3. funneling